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SLAYORA Rise. Fight. Conquer.
Community Update

Community Update: New Areas, Raids & Perks

NEW!

Home, the Grand Exchange & New Areas

  • A new Grand Exchange. Home's Grand Exchange receives a new stone-circle layout, with two exchange counters, two banks and a refreshed central area.
  • Easier counter access. Bankers, exchange clerks and counter interactions use reachable positions. Counter bodies block movement correctly while the four service corners remain accessible.
  • Clearer GE collections. The Collection Box keeps active offers visible, shows filled and total quantities correctly, and displays claimable proceeds without repeating your shared coin coffer for every offer. Collecting proceeds keeps an active listing in place.
  • Pet Merge Laboratory. The new 4×4 Pet Merge Laboratory replaces the old station, with Merge, Inspect and Clear options. Existing materials, pet rarity rules and the 25% merge chance are retained.
  • Goremaw viewing pit. Goremaw's Home display becomes an underground viewing pit with animated scenery and a feeding corner. Offer, Progress and Enter arena remain available.
  • A larger Teleport Nexus. The new Nexus brings an animated dragon and campfire to Home. Its larger, rotated presentation and adjusted placement retain the existing destinations, favourites and teleport options.
  • A consistent Home style. GE walls and pillars receive a matching stone palette. The guardian, torch, workbench and Pet Merge Lab have adjusted positions, and the old raised GE centrepiece is removed.
  • A dedicated Key Chest Vault. Use ::keys or your inventory key's teleport option to visit the new vault. Slayer, Brimstone, Crystal and Enhanced chests keep their existing rewards and counters.
  • Upgrade station placement. The Upgrade station moves south while retaining its existing upgrades and interactions.
  • Sailing water in HD. Sailing ocean floors render as water in both supported HD renderers, correcting the pale land-like strips around the affected ports.

Citadels & Clan Activities

  • Your clan's Citadel. Citadels add clan creation, joining and management, a dedicated island, tasks and safe activities. Open yours with ::citadel or through the former emote tab.
  • Citadel boards and chat. A dedicated clan channel, daily board and sidebar keep your group's activities together. The Citadel panels receive matching frames and clearer text.

The Fractured Archive — Raid Improvements

  • Reliable Ready checks and repeat runs. The party board uses the same readiness checks as raid entry and tells the leader which member is blocked and why. Groups can stay together and enter another run after leaving a completed raid.
  • Cleaner raid exits. Leaving an encounter clears the raid's old room references, helping prevent stale room and return state from interfering with later runs.
  • Multicombat and area attacks. All eight raid rooms support multicombat. Ring of AoE, Venator bow and the affected Khopesh/Stormlight splash attacks work with the raid's combat and reward attribution rules.
  • Accurate boss health displays. The boss HP overlay correctly displays large solo and group health pools. Raid health scaling has been rebalanced for parties of one to eight.
  • Personal loot rates. Unique-drop chances have been rebalanced. The in-game drop viewer uses your personal completion chances and eligible loot bonuses, so you can check the rates that apply to your character.
  • Personal reward chests. Each member has a personal reward chest. The unique chest supports multiple winners from the same run, with purple or gold room flames reflecting the party's rewards.
  • Party loot summaries. Successful reward claims appear in green in your group's chat, showing the player, item and combined quantity after the reward is secured.
  • A clearer Ocellus encounter. Ocellus keeps its intended phase transitions with a lighter selection of mechanics, including portal safe zones, collapsing quadrants, dangerous floors and personal warning effects.
  • Fractured Archive completion reward. Completing the Fractured Archive Collection Log awards one Archive Chest and three $100 donated scrolls. The reward can be claimed once, including by accounts that had already completed the log.
  • Trade and exchange elemental fragments. Elemental fragments become tradeable where your game mode allows it. The Archive prospector in the public raid lobby exchanges each eligible fragment for 50 Ascension shards; exchanging a fragment keeps any permanent element bonus you already unlocked.
  • Mine Ascension shards. Three new mining veins in the public Fractured Archive lobby let you mine Ascension shards. Mining requires level 15 and awards one shard per successful action.

Equipment, Perks & Build Options

  • Three perks on raid weapons. Obligator, Ascension crossbows and Zorya's tome support three distinct perks at the upgrade table, including their supported charged and uncharged forms.
  • Ascension crossbow damage. Ascension crossbows gain 25% damage on the existing final ranged max-hit calculation, with the normal ammunition, accuracy and encounter rules retained.
  • Longer-lasting Obligator charges. One Obligator charge lasts ten ordinary attacks. An Ascension shard with 20 nature runes and 20 death runes provides 100 charges. Partly used charges retain their progress when banking, refilling or relogging.
  • Obligator attack effects. Obligator uses its own attack presentation without the unwanted Scythe spot effect, while keeping its combined damage behaviour.
  • Corrupted quiver. The Corrupted quiver has its own animated blood trail, ammunition storage, and 10% higher cape bonuses than the boosted blessed quiver, rounded per stat. While worn, it prevents ammunition consumption.
  • Two permanent extra perk slots. Unlock two additional permanent perk slots, each using one key. The updated Perk Master displays an eight-slot layout while retaining existing level-based slots and perk effects.
  • Refreshed perk artwork and lists. Perks receive 57 perk and set artworks, updated panels, and vertical bank and preset perk lists with working scrollbars.
  • Higher weapon charge totals. The artificial charge caps on Obligator and Zorya's tome are removed. Check shows the actual stored total, with existing recipes, saved charges and partial-use refunds preserved.

Tasks, Pets & Account Progression

  • Contracts with recognisable icons. Contracts use authentic task icons and full boss models, including King Black Dragon, Doom of Mokhaiotl and Keeper of Echoes. Existing goals, payments and rewards are retained.
  • Prestige VII pet reward. Prestige VII grants the Prestige Banker pet to your bank once. Reaching $5,000 donated also grants Prestige VII and any missing tier rewards, including this pet.
  • Prestige X pet unlock. Prestige X grants its pet reward to your bank once and allows you to use that pet without Diamond donor rank. Pending rewards can be delivered later if your bank is full.
  • Morgana token progress. Receiving or successfully using a Morgana token starts a fresh token-progress cycle. The progress display follows that cycle while the separate rare-drop dry counter keeps its own rules.
  • Treasure Trail action interval. Treasure Trail makes one chance roll per 500 successful eligible non-combat skilling actions. Your partial action progress is saved between sessions.
  • Vyre blood shards. Each of the three affected Vyre variants gives one blood shard. Existing duplication perks continue to apply to their other eligible thieving loot.
  • God Mode Bingo rewards. God Mode accounts can claim and use the five configured earned Bingo milestone rewards, while the normal reward values and account restrictions remain in place.
  • Monthly remote-bank allowance. Eligible ::b, ::bank and ::openbank uses renew at the start of each UTC calendar month. Your rank's existing allowance remains in place, and relogging keeps the correct monthly count.
  • Recovery from stale instance state. Characters that have fully left an instance can recover from a leftover instance flag, helping prevent a false 'already in an instance' block on later entry.

World Bosses & Events

  • Coin Hoarder donation boss. The funded ::db event uses the Coin Hoarder boss, with its own appearance and animations and the existing contribution, funding and reward rules.
  • 30-minute RNG Rush. New RNG Rush activations last 30 minutes. Existing goals, drop modifiers and saved deadlines remain in place.
  • Choose your Noted Rush drops. Choose noted or normal drops when prompted during Noted Rush. Your choice is saved for later events and logins; use ::noted to change it.
  • Independent mining-event schedules. Shooting Stars follow their own two-hour schedule and Meteors their own three-hour schedule, independently of the ordinary skilling-event gap. Existing event durations and rewards are retained.
  • Faster Smoke Devil respawns. Thermonuclear Smoke Devil respawns in 6.6 seconds instead of 13.2 seconds, with its other combat settings retained.
  • World-boss participation scaling. Vote Boss and Bloodreaper start at 25,000 solo HP and gain 1,250 HP per additional actual player attacker. Normal Slayora starts at 50,000 HP and gains 5,000 per additional attacker; nearby spectators and repeated attacks do not add extra HP.

Interfaces, Chat & Everyday Play

  • Escape closes interfaces. Escape-to-close is enabled by default and the affected close actions use the normal interface cleanup. The initial correction preserves later changes to your own keybind preference.
  • Consistent frames and close buttons. The affected Achievement Diary, loot viewers, presets, transmog, Nexus and Group Ironman panels receive aligned borders and matching orange close buttons.
  • Refreshed in-game Wiki. The refreshed Wiki layout brings clearer categories and matching close controls while retaining the existing guide catalogue.
  • Sharper event timers. The Events tab and smaller timer use compact, sharper stopwatch icons at their actual display sizes.
  • Fractured Archive login theme. The client login screen uses the Fractured Archive theme, Slayora branding and correctly aligned native buttons. Help and recovery links open Discord, and login music stays muted.
  • Cleaner drop and upgrade messages. Drop and upgrade messages use plain text with dark-red item, quantity and counter highlights. Pet rarity labels retain their own colours and black shadow.
  • A recognisable pet announcement icon. Pet announcements use the round pet-token icon while keeping their existing rarity colours and reward information.
  • No duplicate name badges. Game-mode and mobile badges no longer appear twice in the affected chat presentations. Equivalent badge images are also filtered to keep name prefixes tidy.
  • Readable donor yell colours. Donor yell uses the correct donor rank badge and darker shades of the existing rank colours in normal-weight text, improving readability on the chat background.

Website — Already Available

  • A cleaner raid Wiki. The Wiki uses the new Fractured Archive image and a single raid entry, with duplicate tiles and outdated introductory captions removed.
Community Update

Raids, Economy, Combat & Skilling

This update brings the Fractured Archive together with the earlier economy, combat, events, daily-task and training improvements.

NEW!

The combined server update is here. Android 0.3.269 (APK 649) is available from the download page; its improvements are listed separately at the end.

The Fractured Archive joins the economy, combat, events and training improvements in this combined server update. Here is what is included.

Eight bosses. Your party.The Fractured Archive supports solo runs and parties of up to eight, with personal rewards and repeat runs.
One combined updateGE and bank fixes, combat balancing, Noted Rush, daily rerolls and the earlier training adjustments are all included.
Training & customisationConsistent DZ progression, corrected Farming, Goldsmith XP and earned title/icon choices accompany the update.

Economy, upgrades & banking

  • GE claims above max cash use correctly valued platinum tokens at 1,000 coins per token. Unconverted value and amounts that do not fit remain in your coffer.
  • Casino Custom-X stakes no longer use the old arbitrary caps. Stakes still depend on your actual funds, minimum denominations and supported currency and payout limits.
  • Ordinary Upgrade station recipes find materials in their actual inventory slots, including the affected corrupted Slayer helmet and Monarch ring recipes. You should no longer need to drop and pick items up to make these recipes recognise them. Excess materials, item properties and the original success chances are preserved.
  • Item examine keeps existing perk information and adds the actual item tier.
  • Equivalent Brutus, Mad Angel and King Maggot rewards stack correctly in the bank without merging different charges or item properties. Normally unstackable items remain unstackable in your inventory.
  • Bank opening avoids an unnecessary second full item refresh. Saved boss rewards also preserve the noted form earned during Noted Rush when claimed later or after relogging.

Combat, boss loot & pets

  • Removed duplicate lightning damage in Verzik’s second phase.
  • Hippo’s affected melee, ranged and push attacks become 50% stronger. Its HP, Defence and attack speed remain unchanged.
  • Hippo drop quantities are halved, rounding down with a minimum of one. Rare-drop chances are unchanged. The extra direct payouts that duplicated normal loot are removed, while the existing prestige-pet bank route remains available.
  • The Corrupted Nech automatic perk bundle no longer adds the unwanted Take Your Time slowdown. An explicitly chosen perk remains valid.
  • The intended God Mode egg-hatch paths, including the timed incubator, use a 100% success roll. Existing waiting times and costs still apply; normal modes keep their existing hatch chances.
  • Eligible Slayer task kills can award the Narga egg. Normal examples: combat level 50 = 1/10,000; level 100 = 1/5,000; level 200+ = 1/2,500. Eligible superiors use one 1/500 roll instead. The announcement names the NPC that awarded it.

Events, clues & rewards

  • Noted Rush runs for one hour at 00:00, 06:00, 12:00 and 18:00 UTC and can overlap other events. A short announcement and timer show when it is active.
  • During Noted Rush, eligible NPC drops arrive noted. Items without a note form, quantities and item properties are preserved. Applicable saved boss claims keep the form earned during the event even when collected later.
  • Honour Guard can appear at Home and in the ordinary world under its existing rules. DZ2, DZ3 and qualifying active skilling-event participation remain excluded. Repeated interactions do not create extra boss-kill rolls.
  • Clue Farmer caskets go to the bank, with undelivered caskets retained if the bank is full. Ultimate Ironman keeps the existing inventory route.
  • The Runecrafting event uses the shorter “Use noted essence.” announcement. Its successful XP award changes from 10,000 to 5,000 for all modes; the existing rune reward remains intact.

Daily tasks

  • The ::dailies panel shows your reroll scroll, the number held in your inventory and a Reroll tasks button.
  • One reroll scroll in your inventory rerolls all five tasks using the existing task rules. Banked scrolls and scroll-box contents do not count. Already-claimed daily rewards still block rerolling.

The Fractured Archive — Raids IV

  • Take on Archive Guardian → Ezekiel → Bork → Moia → Dreadnoth → Dagon’hai → Xarth → Ocellus, with their encounter rooms, phases and mechanics.
  • Enter through ::raids4 or the Nexus. Use the Grouping Board to create a party, apply to a group, accept applicants, invite friends and mark yourself Ready. Parties support one to eight players, with leader controls.
  • Solo bosses use 50x base HP. Each additional starting player adds 25% of the solo pool: two players use 62.5x, three use 75x, and eight use 137.5x base HP. The scale stays fixed for the run.
  • A fallen teammate waits until the current encounter ends and rejoins the raid. If the whole team is down, the run wipes and returns to the Raids IV lobby; a solo death also returns to that lobby. Practice runs give no completion reward or KC.
  • After Bork, the third boss, the Quartermaster becomes available with 50 personal Supply Credits for that run.
  • Your party stays together after claiming rewards, so you can regroup, ready up and start another run.
  • Party information, boss HP displays, Collection Log and kill-count support, loot information and expanded in-game and website guides accompany the raid. The required arenas, models, animations and reward visuals are included.
  • Raid bosses take normal, uncapped player damage from every attack style. Boss defensive gates, resistances and reductions no longer block hits; boss attacks, specials and arena hazards still work.
  • Ascension shards can be chiseled into the supported Ascension bolt tips. Raid bank presets are available from the bank.

Personal rewards & Orion

  • Completion rewards require a real contribution to boss combat. Each eligible player receives three normal loot rolls and a separate 1-in-3 folio chance.
  • Your secured chest contents remain recoverable. Reopening the chest or relogging does not reroll the reward.
  • Personal unique and fragment chances per eligible completion: Horn of Bran 1/100; Ascension crossbows 1/1,000; Obligator 1/1,000; Zorya’s tome 1/250; fire, water and earth fragments each 1/100; air fragment 1/200. These belong to one personal unique/fragment check, rather than a fresh unique check on each normal loot roll.
  • Orion has a separate personal 1-in-1,000 chance and can drop alongside another unique. An Orion pet or a unique reward makes your chest purple; the reward rarity is saved with the chest.
  • Orion keeps its original forms and gains Bork, Xarth, Ezekiel, Dreadnoth, Moia, Guardian and Dagon’hai Elder metamorphs. Your chosen appearance is saved.

New raid equipment

  • Ascension crossbows’ normal-attack damage is tuned 25% above the corrupted Twisted bow under matching conditions, with dragon javelin support.
  • Obligator’s full normal attack is tuned 15% above the corrupted Scythe, including its multiple hits. Charge, Check and Uncharge are supported, with a 20,000-charge cap. One shard, 20 nature runes and 20 death runes provide 10 charges.
  • Zorya’s tome is tuned 10% above the normal Shadow’s damage, with the corrupted Shadow’s attack speed. It uses blood runes, holds up to 20,000 charges and has a special attack costing 50% special energy.

Permanent account unlocks

  • Confirm the Horn of Bran to permanently unlock Zeal. It grants +25% Attack, +28% Strength and +25% Defence with Piety’s prayer drain. Requirements are 84 Prayer, 75 Attack, 75 Strength and the existing Piety requirements.
  • Elemental fragments unlock permanent damage bonuses: fire gives +2% melee, water +2% magic, earth +2% ranged and air +1% to all three styles. Each element can be unlocked once per account, for a maximum of +3% per style.

Training, XP balance & Farming

  • Training bonuses now progress consistently from ::dz to ::dz2 to ::dz3 across the supported skills and all seven game modes, including God and Realism progression.
  • Farming in DZ2 and DZ3 uses the appropriate zone bonus instead of falling behind the earlier zone.
  • Personal Farming patches in DZ2 and DZ3 have corrected crop visuals and growth states, so planted crops and trees appear properly.
  • The earlier Agility adjustment is included: non-God DZ2 and DZ3 net awards are normalised to 9,000 and 16,000 before existing rank, outfit and perk benefits. God Mode’s base 10 receives the zone factor once, giving 60 in DZ2 and 90 in DZ3 before other applicable effects.
  • God Mode uses the correct original action XP and intrinsic rewards. Eligible DZ bonuses still apply under the current zone rules; outside those zones the original 1× base is retained.
  • God Mode Prayer uses the correct bone-specific base, including the intended 3.5× Chaos Altar award and the corrected bone variants. Existing altar access, costs and bone-preservation mechanics are retained.
  • The custom passive skilling workbench gives God Mode 0 XP, explained when starting. Other modes retain their existing rates.
  • Gold bars use 22.5 base Smithing XP without worn Goldsmith gauntlets and 56.2 with them. Furnace smelting, Superheat and the Blast Furnace dispenser use the same corrected base before the normal mode and zone rules. Other bars and Superheat Magic XP are unchanged.

Titles, icons & item announcements

  • Use the title/icon selection panel to choose an earned text title or order up to four earned icons, with a preview, confirmation and saved preference. Eligible newcomer and active-transmog options do not unlock a new wardrobe system.
  • God Mode receives the golden ironman icon with a black shadow.
  • The affected Doom loot-chest and successful Upgrade station announcements use consistent dark-red highlights for their item, amount and counter details. Existing pet-rarity colours are preserved.

World details & character customisation

  • The Dragon nest has a low woven design with red, yellow and brown eggs and a properly joined rear wall.
  • The Bloodforge has the updated orientation and the name Upgrade station. The Perk workbench also displays its correct name.
  • The Good Deed Well receives its open 2×2 design, with Kalphite Queen, Bandos and Dark Core decorations and eight small blood splashes. Its interactions are connected correctly at Home, ECO and DZ2.
  • Gamble butlers avoid both dice tables, and the overlapping butler has been moved one tile.
  • Custom interface panels have better-aligned frame borders and correctly placed native close buttons. Existing button actions are retained.

Android improvements — available now

The current Android download is version 0.3.269 (APK 649). These improvements include the earlier mobile fixes as well as the latest keyboard changes.

  • Corrected the Skills and interface issue that could prevent switching to other tabs until the app was minimised and reopened.
  • Restored the native mobile chat scrollbar and corrected chat-history handling.
  • Added coins to the wallet orb so its purpose is clearer.
  • Optimised bank-interface loading to reduce opening stutter.
  • Improved keyboard-button handling for quick taps and reopening after closing the keyboard with Android Back or a world tap. Tapping the button while the keyboard is visible still closes it normally.
Community Update

Sharper Combat. Better Training. Smoother Adventures.

Colosseum fixes, a new Runecrafting event, improved pet companions and the quality-of-life changes you asked for.

NEW!

This community update brings more reliable encounters, clearer rewards and easier everyday play—from your next Colosseum wave to your next skilling session.

30-minute RC eventTurn noted pure essence into every rune through Wrath, with automatic crafting and 10,000 XP per action.
18k / 32k Agility XPUpdated training in DZ2 and DZ3, with zone boosts applying to bank-based skills too.
Companions that keep upCloser pet following, guardian horn timers and more complete pet Collection Log tracking.

Combat & Encounters

  • Skotizo loot arrives immediately instead of waiting through the long death animation.
  • Verzik’s phase-two bounce damage only triggers when you are actually in melee range.
  • King’s Barrage deals 50% more damage.
  • Colosseum wave progression is more reliable, and opening enemies properly engage players across the arena.
  • PvM and Colosseum deaths preserve item upgrades and perks. Reverting and perk loss are limited to Wilderness PvP deaths.

Instances, Banking & Raids

  • Travel from one instance to another, or repeat your current instance, without the old “already in an instance” block.
  • The ::doe / Colosseum bank no longer requires 2,000 Glory and includes Preset and Last-preset options.
  • Theatre of Blood Quick-enter options work with normal clicks and Menu Entry Swapper.
  • The bank title correctly reads Bank of Galanor. The false maximum-Tokkul display is corrected.

Skilling & the New Runecrafting Altar

  • A Runecrafting Altar joins the skilling-event rotation at the bonfire location. It lasts 30 minutes and appears in the Event Timer list.
  • Use noted pure essence on the altar to craft automatically: each action consumes one essence and gives 25 of all 21 rune types through Wrath, plus 10,000 Runecrafting XP.
  • DZ2 Agility awards 18,000 XP per action; DZ3 awards 32,000 XP per action.
  • DZ2 and DZ3 skilling boosts also apply while training skills such as Crafting and Fletching at the bank.

Drops & Community Rewards

  • Elf enhanced weapon seeds no longer duplicate. Their base roll is now 1 in 7,500, making the hunt 50% longer on average.
  • Goremaw’s bonus reward table gives the pet and Mega Rare Voucher a 1% chance each, the $100 Bond and $100 Scroll a 5% chance each, and the $50 Bond and $50 Scroll a 10% chance each. The remaining rewards share the remaining 68%.
  • The Good Deed Well accepts a broader range of items again. Bolts, arrows and runes are excluded; metal armour must be at least Rune tier.
  • Pet sacrifice rewards include Blood Money, with Merge Tokens available for eligible Mythic duplicates.

Pets, Timers & Clearer Chat

  • Prestige-10 combat pets return to following promptly after combat. Guardian Horn and Corrupted Horn summons stay closer to their owner too.
  • A dedicated RuneLite plugin shows Guardian Horn and Corrupted Horn timers.
  • Pet Collection Log tracking is improved, including Rift Guardians, Chinchompas and missing obtainable pets.
  • Upgrade, perk, level-up, Battle Pass and event announcements use regular black text with red names and headings, keeping chat easier to read.
Server Update

October Update: Casino, Colosseum & Quality of Life

Casino games, Fortis Colosseum, wallet improvements, rewards, combat fixes and refreshed clients.

NEW!

Casino & Flower Poker

  • European roulette brings inside and outside bets, several chip sizes, a new table interface and spectating.
  • House blackjack plays to 21 with hit, stand, double, split and insurance; the dealer stands on 17. Existing player-versus-player blackjack to 100 remains separate.
  • Physical slot machines have their own symbols, payouts and spinning presentation, alongside new dice, table and reel animations.
  • Flower Poker has a clearer Challenge/Accept screen, 28 offer slots per player and two confirmations. Changing an offer requires both players to confirm again.
  • Three lanes of five flowers are used; a draw is replayed with the same pot. Stakes and rewards have better recovery for disconnects, full inventories and interrupted claims, without reshuffling a recovered blackjack hand.
  • The old seven-day playtime requirement is removed; other game and account restrictions remain. The casino also gains a remembered warning choice, a banker and roaming butlers.

Wallet, Shops & Grand Exchange

  • Blood Money gets its own wallet balance and card. Currency is easier to deposit through item actions and the updated minimap button.
  • Eligible shop purchases can combine carried currency and wallet funds, with money, stock and items restored if the purchase fails.
  • The Grand Exchange can cover missing carried GP from the wallet. Changed offers are checked again before buying, with stronger protection against duplicate claims.
  • Buy, sell and completion messages follow the recorded transaction; large prices, receipts and status text stay readable.

Interfaces & Everyday Quality of Life

  • A more compact classic Collection Log improves names, collection items and rewards. Perk and set icons, locks, XP bars and task progress are refreshed.
  • Battlepass, Experience and Difficulty screens gain cleaner green progress bars. Wiki buttons, icons and tooltips are more consistent, and the Skills XP tooltip stays above Sailing.
  • The Teleport Nexus gets corrected colours, title and image proportions; only the last successful teleport is remembered.
  • Event Portal cards and scenes are refreshed for Dharok, Boxing and Clan Fight. Joinable events appear first and stale clicks cannot select the wrong event; the 1v1 card remains inactive.
  • The CoX party tab restores the roster with combat and total levels, clearer leaving and remembered journal selection.
  • Boost timers show whole remaining hours or minutes and seconds, with precise hover information. Upgrades, incubators, pets, boxes, milestones and Shooting Stars get clearer, less intrusive notifications.

Rewards, Boxes & Perks

  • Autumn Boxes have a separate 1-in-750 chance per opening for each of Twisted bow, Scythe and Shadow.
  • God Mode Collection Log rewards use a suitable fixed composition: preview and claim agree, and reopening does not reroll the reward.
  • Unclaimed Mokhaiotl loot is retained when your inventory is full. Claiming it does not add another delve or Morgana token.
  • Morgana counts the correct completed raids and resets the matching raid cycle only for the appropriate Tbow, Scythe or Shadow; other purples and pets do not reset it.
  • Treasure Trail can award a clue from eligible completed skilling actions: 4% per perk level, up to 20%. Extra XP from the same action does not create a second roll.
  • The daily shop limit on Perk Point Lamps is removed; undelivered lamps stay claimable. Brew Immunity and Revival are offered for 3 Perk Points each.
  • Boost scrolls and Revival check the item actually confirmed. Use-10 and clearer errors improve reliability, while box receipts and genuine boss drops are distinguished for notifications and pet tracking.

God Mode, Dailies & Progression

  • Eligible earned gameplay scrolls work for God Mode while existing XP and drop-boost restrictions remain. Daily and Battlepass previews, delivery and saved claim state are aligned.
  • Daily tasks are prepared as complete sets; rerolling from an old screen cannot produce an incomplete list or invalid selection.
  • A complete matching skilling outfit gives God Mode 5% extra XP; individual pieces do not give the set bonus.
  • Slayora's staff splits the existing God Mode combat XP equally between Attack, Strength, Defence, Hitpoints and Magic, without increasing the total XP.
  • Completionist requirements become usable for God Mode; Grandmaster uses actual achievement points and newly earned unlocks receive a one-time notification.
  • Thieving XP no longer triggers the old Security Guard roll. Hide and Seek keeps a safe one-time pickup with suitable God Mode rewards, alongside compatible rewards from DonationBoss, SlayoraBoss, VoteBoss and Corrupted Nechryarch.

Bosses, Combat & Fortis Colosseum

  • Fortis Colosseum includes a lobby, twelve waves, modifiers, intermissions, Glory, Sol Heredit and connected reward screens.
  • Your first full Colosseum completion guarantees a quiver. Later completions use Slayora's flat 1-in-25 chance, without in-game drop-rate boosts.
  • A full Colosseum run awards exactly 40,000 Slayora Points. Reopening the reward screen does not reroll loot, and unreceived items and points remain claimable.
  • Nyxara rejects outdated phase hits and shield bypasses. Mining requires your actual pickaxe and applies the mining boost once on impact. King's Barrage has corrected impact and phase checks while retaining its intended chance and damage split.
  • Goremaw minions increase from 5,000 to 10,000 HP, with improved spawning and patrols; their max hit stays 30. Original models and cache data for Brutus, Corrupted Brutus, Mad Angel and Maggot King are included.
  • Boss loot uses a suitable boss position, and delayed auto-retaliate respects your current choice. Iban Blast autocast works with ordinary and upgraded Iban's staff on the modern spellbook.
  • Corrupted Slayora's Pew Pew and the weapon Slayora's staff can be equipped without level requirements.

Raids

  • Hosted Verzik-only runs support more than five players. From the sixth player onward, each extra player adds 10,000 HP per phase; rewards appear in personal chests.
  • ToB improves personal loot claims, leaving confirmation and retention of unclaimed loot. CoX requires at least 5,000 personal points for a reward and applies the God Mode filter before rolling.
  • ToA checks the complete current party and binds delayed entry to the correct run, preventing duplicate or incorrect teleports.

Skilling, Zones & Home

  • Public donator altars support real noted and unnoted bones, with two ticks per action, 50% preservation and the normal applicable altar XP.
  • DZ2 training NPCs distribute targets more evenly and avoid unnecessary switching. Slayora tools follow the selected DZ3 processing for logs, ore and fish before banking.
  • The introduction guides new players through the actual Home with camera guidance, hints, skipping and resuming after logout.
  • Home gains clearer minimap service markers, an improved Slayer-master cluster, destinations, shops and scenery. Kree'arra arrives at the correct entrance outside the killcount door, with other Slayer, Nomad and scroll routes adjusted.
  • Mokhaiotl cloth becomes tradeable and searchable on the Grand Exchange; Awakener's orb becomes stackable.

Referrals

  • The newcomer window is clearly defined as 6 to 24 hours played, alongside existing eligibility rules.
  • The scratchboard has 25 mixed reward squares. Its contents persist when reopening or logging back in; claims are recorded once and undelivered prizes remain available.

Clients, Downloads & Wiki

  • The desktop client improves the scale, lighting and placement of larger casino models. The cache updater preserves keybindings and native preferences; the launcher remembers window position, size and tray choices.
  • The updated Android client brings the current native client and model improvements.
  • The website's cache and client downloads are being updated together, with refreshed Wiki information from the new server and cache.
Server Update

Old School Interfaces, In-Game Wiki & Quality of Life

A new in-game Wiki, refreshed interfaces, clearer teleports and Hitman contracts, a currency wallet, and gameplay fixes.

NEW!

New Features & Interface Improvements

  • In-game Wiki: Search guides for items, equipment, pets, materials, shops and events, with pictures and explanations.
  • Home / Teleport Nexus: A refreshed teleport menu with clearer categories, boss pictures, drops, search and favourites.
  • Hitman: A new contract screen with target information and clear selection, Accept, Cancel and Claim controls.
  • Old School interface overhaul: Refreshed shops, Battlepass, Bingo, Collection Log, Ghommal, achievements, daily tasks, prestige, voting, casino, Workbench and Upgrade Station screens.
  • Perk Master: Clearer task information and progress, plus 10 perk presets with Save, Load, Delete and visible perk icons.
  • Grand Exchange: Refreshed screens, active buy and sell listings, manual prices, trade history and improved handling of large coin and platinum token amounts.
  • Currency Wallet: Store, deposit and withdraw coins, platinum tokens and bonds, and offer wallet funds during player trades.
  • Home tutorial: An optional introduction to the important services around Home.
  • Referral scratch board: Use referral credits on a board with 25 scratch squares.
  • Wardrobe, Pet Merge and Incubator: Refreshed selection, previews, timers and clearer actions. Active cosmetics also appear in empty equipment slots.
  • AFK training, bank presets, account setup and Group Ironman: Refreshed, easier-to-read screens.
  • Morgana: A new drystreak overview showing boss progress and token status.
  • Goremaw at Home: A new cage for the existing boss, with funding progress and top contributors.

Bug Fixes

  • Fixed the DZ2 Woodcutting crash, improved Hunter reliability, and corrected UIM chest and raid loot handling when inventories are full or players leave instances.
Quick Hotfixes

Quick Hotfixes — Boss Fixes & Quality of Life

Smoother Nyxara fights, another King's Barrage nerf, reliable rewards, skilling fixes, and client settings that stay saved.

NEW!

🛠️ This round of quick hotfixes improves boss progression, reward claims, and everyday gameplay. Here is everything you need to know!

⚔️ King's Barrage & Nyxara

  • King's Barrage deals another 25% less total damage than the previous version. Both the ranged and ice damage, along with its maximum hit, follow this reduction.
  • Nyxara starts at 30,000 HP and now requires every encounter phase to be completed in order:
  1. 30,000 → 21,000 HP: defeat all of minion wave 1, then complete mining phase 1.
  2. 21,000 → 12,000 HP: defeat all of minion wave 2, then complete mining phase 2.
  3. 12,000 → 3,000 HP: defeat all of minion wave 3, then complete mining phase 3.
  4. Final 3,000 HP: finish the fight and receive the normal rewards.

🛡️ Nyxara immediately blocks boss damage while minions are alive. During mining, only valid pickaxe hits progress the shield. Large or delayed hits cannot skip a phase, and breaking the mining shield cannot kill the boss. Nyxara returns to the correct health for the next combat stage.

🎁 Raid Loot & Private Instances

  • Theatre of Blood: the chest correctly awards loot from your own completed raid, once per completion, fixing the incorrect “nothing to loot” message.
  • Catacombs instances: monsters now drop the same ancient shards and dark totem pieces as in the normal Catacombs.
  • Solo Necromancer: right-click Quick-enter for faster entry, with the usual party checks.
  • Argentavis: ::argentavis and the Nexus now offer a free private instance alongside the public arena.

👑 God Mode & Hide-and-Seek

  • God Mode players can claim HNS prizes! They receive a $10 donation scroll bound to their account. Activating it adds exactly $10 donated value, without a purchase bonus.
  • The event's start, orb, pickup, and winner messages explain the God Mode reward. A full inventory or a failed claim leaves the prize available.
  • New paid God Mode scroll packages credit their donation value and existing purchase bonus as soon as they are delivered. Activating those scrolls will not count that value again.
  • Older unactivated scrolls still work and credit their donation value when activated. Your God Mode status and donator rank display together before your name and refresh correctly.

📜 Scrolls, Crafting & Donator Zones

  • Use-10 is now available on all 15 repeatable boost, donation, perk-point, and drop-rate scroll types.
  • Dodgy necklace: at 16 Crafting, use a silver bar, cut opal, and necklace mould at a furnace to craft an opal necklace. Use Lvl-1 Enchant with cosmic and water runes to turn it into a dodgy necklace.
  • DZ2 requires at least $1,000 donated and its required donator rank or higher. DZ3 requires at least $5,000 donated and its required rank or higher. Staff follow the same entry requirements.

⛏️ Slayora Tools & Meteors

  • Slayora tools retain their normal effects, including automatic cooking and banking where supported. Regular skilling spots receive 4× area XP in DZ and 8× in DZ2.
  • Difficulty and scroll bonuses combine correctly, with each bonus applied once. Existing XP-only puddles keep their usual behaviour, and DZ3's XP rates are unchanged.
  • Meteors remain mineable for the full 15 minutes after impact.

🖥️ Your Client Settings Stay Saved

  • The desktop client remembers your music and sound settings, window size, fullscreen or maximized mode, display preferences, and other profile settings across restarts and updates.
  • The launcher no longer resets these settings, and cache updates preserve your saved preferences and personal files.
  • Older profiles receive a one-time repair to the setting that remembers window size. Your other preferences stay as you set them.
Server Update

Major Slayora Update — Goremaw, Morgana, Perks & Donator Zones

New community bosses and donator zones, a major Perk System rework, God Mode improvements, boss balancing, and quality-of-life fixes.

NEW!

We've been working hard behind the scenes on one of our biggest updates yet! From brand-new community bosses and donator zones to a completely reworked Perk System, exciting God Mode improvements, boss balancing, and tons of quality-of-life fixes!

🐉 NEW COMMUNITY BOSS — GOREMAW

Meet Goremaw, a terrifying custom dragon featuring unique attacks, massive community battles, and incredible rewards!

🔥 How does it work?

  • Sacrifice T3–T7 items at the offering altar near the Grand Exchange.
  • Work together to reach 1,000 community points.
  • Once funded, a 15-minute countdown begins!
  • Enter the arena using ::goremaw and fight alongside other players!
  • Face dangerous minion waves as Goremaw loses health!
  • The encounter is HCIM-safe!

🎁 Community Rewards

  • Every eligible contributor who participates in combat receives a guaranteed $5 Bond!
  • Up to 5 lucky players receive additional rare rewards!

💎 Possible rewards include:

  • $50–$100 Bonds & Donation Scrolls
  • Mega Rare Vouchers
  • Battlepasses
  • 2 Billion Coins
  • Autumn Boxes
  • Exclusive Goremaw Pet
  • Perk Points & Dark Totems

⚔️ God Modes receive compatible bonus rewards!

⛓️ NEW MORGANA JAILS — DRY PROTECTION

Tired of going extremely dry on your favorite boss?

Introducing Morgana Jails, a brand-new boss dry-protection system!

  • 🔒 5 public boss jails, each with rotating bosses.
  • ⏰ Boss rotations every 30–60 minutes.
  • 🎟️ Earn special Morgana Tokens after reaching a boss's rare-drop dry threshold.
  • ⚔️ Use your matching token to enter a special boss encounter.
  • 💎 Defeat the boss to receive one of its 3 rarest rewards, guaranteed!
  • 👹 Supports a wide selection of bosses, including Nex, Nyxara, Hippo, Yama, Sol, and more!

💎 Your grind finally has a safety net!

⭐ MAJOR PERK SYSTEM REWORK

We're making Perk progression more rewarding, interactive, and enjoyable!

💡 Perk Lamps Reworked

  • Perk EXP Lamps are becoming Perk Point Lamps.
  • Each lamp gives 30–50 Perk Points.
  • Perk EXP is now earned exclusively through Perk Tasks.
  • Perk Task EXP rewards increased to 1.75x!

⚔️ Improved PvM Tasks

  • Choose between Slayer, Bosses, or Regular NPCs.
  • Select tasks based on your preferred PvM activities.

🌲 Improved Skilling Tasks

  • Choose exactly which skill you want to train.
  • A smart selection system remembers your last 5 different skill choices.
  • No more repeatedly clicking through dialogue options!

🎯 NEW DROP HUNT TASKS

  • Choose from 5 randomly selected T3+ items.
  • Hunt your selected item to complete your task.
  • Rewards scale from T3 → T4 → T5 → T6 → T7.
  • Higher-tier drops grant more Perk EXP!

📊 All task categories display their estimated Perk EXP before confirmation.

🎰 Perk Rolling Improvements

  • New Minimum and Maximum material options.
  • New Auto Roll feature, rolling automatically up to level 5!
  • New Perk Sets system with 13 preset combinations.
  • Enhanced Soak percentage display fixed!

⚠️ Perk Lamp Limits

  • Maximum 1 Perk Point Lamp per day from stores and other non-drop sources combined.
  • Includes Vote, AFK, Donation Stores, and similar sources.
  • Lamps received through actual boss and NPC drops remain unlimited!

👑 GOD MODE EXPANSION

God Modes are receiving some exciting improvements!

  • 🥷 Passive Master Thief Level 5 without requiring a perk slot!
  • 📜 Slayer Task Pick & Skip/Reset Scrolls now obtainable and usable!
  • 🎁 Brand-new Godmode Box featuring valuable equipment, supplies, and rare rewards!
  • 💰 God Mode donations now contribute toward donation progression and the Donation Boss when claimed.
  • 🛒 Godmode Box and Transmog Unlock Box available for 250,000 Slayora Points each!

The Godmode Box includes powerful equipment, useful resources, and exciting rare rewards!

💎 NEW RICH & RICHER NECKLACES

Two new necklaces are joining the Upgrade Station!

📿 Rich Necklace

  • 25% additional stun prevention.
  • 70% chance to reduce incoming damage by 25%.

💜 Richer Necklace

  • 33% additional stun prevention.
  • 40% damage reduction.

Both provide extra protection when thieving, including at Richy and Richy Richer!

🔍 Watson Ring Improvements

  • New item exclusion system.
  • Search and save items you want to collect!

🌴 DONATOR ZONE EXPANSION

💚 DONATOR ZONE 2

A new shared skilling area featuring:

  • ⚡ 1.75x Skilling EXP
  • 🌳 Persistent trees and rocks
  • 🎣 Multiple fishing methods
  • 🌱 Instant farming
  • 🦋 Purple chinchompas
  • 🔥 Bank-friendly cooking
  • 🏠 Personal Construction training
  • 🏃 Repeatable agility training
  • 🏦 Convenient banking and useful facilities

💜 DONATOR ZONE 3

Exclusive to the $1,000 Donator Rank!

  • 🚀 3x Skilling EXP
  • 💰 Double base resources from Mining, Woodcutting, and Fishing, sent directly to your bank!
  • 🦋 Automated Hunter training
  • ⚒️ Bank-supported Smithing & Smelting
  • 🔥 Bank-supported Cooking
  • 🙏 Bone offering directly from your bank
  • 🌱 Instant farming
  • 🏠 Improved personal Construction
  • 🏃 Automatic repeat agility training

More convenience, less clicking, better skilling!

⚔️ BOSS BALANCING & COMBAT IMPROVEMENTS

  • 🦛 Hippopotamus Nerf — Reduced damage across all difficulties, especially Extreme, and improved overlapping damage mechanics.
  • 🏺 ToA Improvements — Removed unnecessary reward-room confirmation and added automatic lobby teleportation after claiming loot.
  • 💰 Prestige Banker — Improved loot collection for Nex, Sol, and other bosses!
  • 🌑 Nyxara — Proper encounter reset after one-hit kills.
  • 🧪 Goading Potions — Radius increased from 4 to 12, with improved NPC compatibility!
  • 🎯 Hitman — Only displays achievable Wilderness combat targets.
  • 📯 Corrupted Horn — Summon visuals doubled in size!
  • 🔥 King's Barrage — Damage significantly increased!
  • 🛡️ Radiant Corrupted Slayer Helm — Improved bonuses and set compatibility.
  • 🪄 Corrupted Slayora's Pew Pew — Now one-handed with shield compatibility!
  • 👹 Awaken Minions — Improved counters, aggression, and spawn behavior.
  • 🔥 Corrupted Zuk — Separate private encounters for orb users!

🛠️ QUALITY-OF-LIFE UPDATES & BUG FIXES

  • 🎟️ New dedicated Battlepass Orb with improved access!
  • 🎒 Improved Pet Bag & Skilling Set Bag interfaces.
  • 🔮 Runecrafting Pouch Presets now remember and refill your pouches!
  • 🗝️ Working PK Key Loot Chest north of the Grand Exchange!
  • 💣 Dwarf Cannon inventory appearance fixed.
  • 🛡️ Cannon Protection — Disconnecting no longer causes cannon or ammunition loss!
  • 🏡 Home Area is now completely guard-free!
  • 🌍 Restored classic Edgeville scenery!
  • ☁️ Improved sky visuals and environmental effects.
  • 🎨 Cleaner interfaces, icons, and boost displays.
  • 🐛 Additional client stability, boss, and gameplay fixes!

⛵ SAILING DEVELOPMENT UPDATE

Sailing remains available while development continues!

Until its full release, Sailing will not count toward:

  • Hiscores and Total Level/EXP
  • Max and Completionist Cape requirements
  • Prestige requirements

✅ Your Sailing EXP will remain preserved through prestige!

❤️ BUILT FOR THE COMMUNITY

This update focuses on what matters most: more rewarding content, less unnecessary grinding, better progression, and a smoother experience for everyone.

From the Goremaw community event to Morgana's dry protection and the Perk System overhaul, we want every player to have more reasons to log in and enjoy Slayora.

💬 Which upcoming feature are YOU most excited about? Let us know!

❤️ Thank you for being part of the Slayora community!

🔥 THE GRIND CONTINUES. THE REWARDS GET BETTER. 🔥

— The Slayora Team

Active Deal

Halloween Individual Wheel

Your own guaranteed reward at every $500 milestone. Nine legendary prizes, with saved public results.

NEW!
The Halloween reward event

A little spooky.
A lot of possibility.

Support Slayora and work toward your next personal reward.
Your confirmed Individual purchases add up under your in-game name.

Individual cutoff 1 November · 00:00 Amsterdam

Plan your milestone

Your own guaranteed reward

Individual

$500 per guaranteed personal reward

God Mode: You may join the Individual wheel. By participating, you will no longer be eligible for Competition or Hiscores.

Planning to reach $500 before the cutoff? Every full $500 in Individual purchases triggers your own item-wheel spin automatically. Everyone who reaches the milestone gets a prize.

$200 + $300 earns one reward; $1,000 earns two. The server saves the prize under your in-game name, and the result is public.

I choose Individual →
Plan your total. An Individual total of $450 does not earn a spin. Smaller confirmed purchases keep adding up toward your next $500 milestone.

Every Store item counts. Toolkits, bonds, equipment and all other Store purchases contribute the full amount you actually pay. Select Individual for each purchase you want added to your personal $500 total, and keep using the same in-game name. Smaller purchases keep adding up toward your next guaranteed spin.

Straight from the Store

Your name. Your choice. Your progress.

  1. 1

    Enter your in-game name

    Buy through the normal Store and use the correct account name. Keep using the same name so smaller purchases add up together.

  2. 2

    Choose Individual

    Select Individual beside your name and check your selected option in the final payment confirmation.

  3. 3

    Complete the payment

    After payment is confirmed, your name and the amount paid are recorded automatically for Individual. Separate purchases keep adding up.

  4. 4

    Watch your progress

    Individual automatically saves a reward at every $500 milestone. Visit Deals to see names, totals, progress and results.

The live wheel

Follow your next personal reward.

This is the live Individual wheel from Deals, with public progress and saved results.

Treats worth the suspense

Nine prizes. Published chances.

A guaranteed Individual reward means one prize from this pool; the prize itself is chosen at random.

Radiant oathplate armour set

15.33%

Corrupted shadow

15.33%

Corrupted twisted bow

15.33%

Corrupted scythe of vitur

15.33%

Demon's heart

15.33%
Rare treat

5k donator rank

2%
Rare treat

Prestige 7

5%
Golden treat

Prestige 10

1%

$300 bond

15.33%

The six common prizes share 92% equally: exactly 92 ÷ 6 percent each, displayed rounded to 15.33%. The server uses the full probabilities.

Keep the rules clear

How participation works

  • Same in-game name: purchases accumulate under the name confirmed at checkout. Names and progress are public on the Deals page.
  • Choose Individual: only confirmed purchases with Individual selected add to your personal wheel total.
  • Smaller amounts add up: $200 + $300 in Individual makes one automatic reward. Remainders count toward the next milestone.
  • Individual deadline: payments must be confirmed before . Every full $500 earns one automatic personal prize. Amounts below the milestone do not earn a spin.
  • Confirmed payments only: pending, cancelled and unconfirmed manual payments do not earn prizes. Payment corrections and refunds adjust eligible purchase progress.
  • Saved results: the server chooses and stores the prize once. Refreshing the page does not reroll it. Staff deliver the recorded reward to the listed in-game name.
  • Closest ten: Individual shows the ten players nearest their next $500 milestone, ordered by the amount still needed. $970 needs $30; $450 needs $50. Exact milestones begin a new progress cycle.

Let the wheel decide

Reach your next milestone.

Choose Individual when you plan to reach your own $500 milestone before the cutoff.

Enter the Store →
Game Guide

How RNG and Drop Rates Work

Understand rare drops, dry streaks, drop-rate bonuses, extra rolls and RNG Rush, with worked examples and an interactive chance calculator.

NEW!

What Does RNG Mean?

RNG means random number generation. When an eligible reward is rolled, the server makes a random check. A successful check can lead to a reward, subject to that activity's selection rules. Your account does not build up a hidden luck bonus simply because you have gone dry on an ordinary NPC drop.

A final chance of 1 in 100 means a 1% chance on each eligible reward roll. It does not promise the item on your 100th kill. You could get it immediately, receive several close together, or go hundreds of rolls without it. The average across a large number of rolls is one success per 100 rolls.

Keep three things separate: an item's chance on a check, the number of reward rolls you receive, and the quantity of the item awarded. A bonus can change one of these without changing the others.

How Ordinary NPC Loot Is Selected on Slayora

Slayora uses several reward systems. For the ordinary NPC loot path, non-guaranteed entries are checked individually. Entries that pass become candidates, and one successful candidate is chosen at random for that normal reward roll. If no entry passes, an eligible entry with the lowest adjusted denominator can be used as the fallback.

Guaranteed entries, such as an NPC's guaranteed bones, are handled separately. They do not compete in that candidate pool. Receiving extra normal rolls does not automatically multiply every guaranteed item.

Why a listed 1 in X can differ from the final item chance: suppose a hypothetical table has a rare entry that passes at 1 in 100 and a common entry that passes at 1 in 2, after all adjustments. The common item is also the fallback.

  • The rare entry passes on 1% of rolls.
  • When it passes, the common entry fails half the time, so the rare item wins directly.
  • The other half of the time, both pass and the rare item has a 50% chance of being selected.
  • The final rare-item chance is 1% × (50% + 50% × 50%) = 0.75%, or about 1 in 133.33 per normal reward roll.

This example is illustrative, not the rate of a named boss. It shows why the full eligible table matters. The Drop Viewer is a useful reference, but an entry's displayed rate is not a universal promise of its exact delivered chance per kill. Some reward paths apply adjustments or selection rules that the viewer does not fully represent.

What Your Drop-Rate Bonus Actually Changes

On supported ordinary NPC checks, your eligible drop-rate contributions add together, the total is rounded down to a whole percentage, and the active additive bonus is capped at 90%. That bonus reduces the denominator of an entry's check.

Adjusted denominator = round down [starting denominator × (1 − bonus / 100)]

For example, an already prepared check denominator of 100 with a 20% additive bonus becomes 80: a 1 in 80 check. Its check chance rises from 1% to 1.25%. A 50% bonus makes that denominator 50. A “20% drop-rate bonus” does not add 20 percentage points to the item's probability, and it does not guarantee a rare.

There is also an earlier server adjustment: most ordinary NPC entries start with half their stored base denominator, rounded down. Corp, Nex and fixed special rewards have exceptions. With a stored base of 100, no other special modifiers and a 20% bonus, the ordinary path is 100 → 50 → 40. These are entry-check denominators; candidate selection still follows.

A supported timed 5% drop-rate boost is another step: it multiplies the denominator by 0.95 before the additive bonus, rounding down at that step. It does not add five points to the additive total. For a prepared denominator of 100 and a 20% additive bonus, that combination is 100 → 95 → 76, before any later special adjustments.

Other rules can change the result: eligible skulled public Revenants have their own modifier; many entries configured for loot announcements apply a separate ×1.5 denominator adjustment; some clue drops have a specific pet modifier; fixed keys can have eligibility restrictions. Announcement modifiers depend on the entry, not on how long you have gone dry. The final check denominator is kept at a minimum of 1.

Where the Additive Bonus Comes From

Game mode contribution to the ordinary PvM bonus
ModeContribution
Easy0%
Intermediate10%
Hard18%
Extreme / Insane30%
Realism50%
God ModeDoes not receive these drop-rate boosts
One contribution from your highest eligible donator rank
RankContribution
Donator0% additive bonus; separate extra-roll benefit
Super / Elite2% / 3%
Noble / Gold5% / 6%
Platinum / Legendary7% / 8%
Supreme / Diamond10% / 15%
  • Active pet: Slayora's Dragon or an eligible Diamond Corrupted Nechryarch contributes 5% when its effects are enabled. Combining those two effects does not turn that direct contribution into 10%.
  • Equipped ring: Ring of Slayora contributes 2%; Ring of Loot or Monarch's Ring contributes 5%. You equip one ring, so these ring contributions do not stack with one another. An enabled Treasure Hunter item perk adds its stored level separately.
  • Gold Digger: Levels 1–5 contribute 7.75%, 11.5%, 15.25%, 19% and 22.75% outside Wilderness and PvP areas. Fractions are retained until the combined additive total is rounded down.
  • Wilderness risk: Qualifying genuinely unprotected, tradeable Tier 4+ items can instead contribute 2% each, up to 20%. Protected items and pets do not count. Gold Digger is unavailable there.
  • Permanent scrolls: Eligible drop-rate scrolls add 5 or 15 points to the stored bonus, while the active additive calculation still caps at 90%.
  • Ember Rush: Its active drop-rate effect contributes another 5 points. Its extra-roll and pet effects are separate benefits.

Worked loadout: Intermediate 10 + Diamond 15 + one eligible active pet 5 + Ring of Loot 5 + Gold Digger level 5 at 22.75 = 57.75%, rounded down to 57%, assuming those effects are enabled and you are outside the restricted areas. Add an eligible permanent 15-point bonus and the total becomes 72.75%, used as 72%. Lower donator ranks are not added on top of Diamond.

God Mode returns zero for this additive bonus and skips the optional normal-NPC extra rolls described below. It also does not receive RNG Rush boosts. An encounter can still have its own baseline rewards or mode restrictions. See the Donator Benefits guide for the wider rank benefits.

RNG Rush and Ember Rush Are Different

RNG Rush lasts 15 minutes. The community earns a Rush when either 100 qualifying vote progress or 300 qualifying donation progress is reached. Donation progress is the event's credited amount, not a count of 300 purchases. Check the event timer for the current counters and active countdown.

Further completed goals can queue additional Rushes, which run in sequence. There is no daily Rush limit. Incomplete remainder progress resets at server-local midnight; completed goals already earned are retained.

On supported checks, RNG Rush halves the already adjusted denominator, rounding upward. A denominator of 100 becomes 50; 101 becomes 51. It cannot go below 1. This is approximately twice the check chance, with rounding affecting small or odd denominators. It is a separate operation, not another 50 points added to your additive total.

Example: a prepared denominator of 100 with a 20% additive bonus becomes 80, then 40 during RNG Rush. In the earlier ordinary-table example that first halves a stored base of 100, the path becomes 100 → 50 → 40 → 20. Candidate selection still determines the final normal item.

Supported handlers that work directly with a probability instead double that calculated probability, capped at 100%. This does not mean every activity uses the ordinary NPC formula.

Ember Rush activates its own collection of boosts. For supported normal loot it supplies the separate 5-point additive contribution and a 1 in 3 chance of one extra roll. Its supported pet effect reduces the pet denominator by 15%. It does not duplicate the same underlying Camel boost when both labels refer to that effect. Click its fire timer to see the currently active boosts.

Extra Rolls, Double Drops and Item Quantity

An extra normal roll makes another selection from the eligible normal loot system. It can award a different item. It does not simply copy the first reward, and it does not automatically create another pet roll.

Ordinary NPCs generally start with one normal roll. Some encounters start with more: Zulrah has an additional baseline roll, and certain encounters or MVP rewards have their own rules. For eligible players, Ring of Loot or Monarch's Ring has a 25% chance to add a normal roll. The timed Double Drops effect then doubles the rolls accumulated at that stage.

The donator extra roll is applied after that timed doubling. Diamond adds one guaranteed normal roll; lower eligible donator tiers can add one when their rank's chance succeeds. Ember Rush and Securing the Bag are later opportunities for an additional roll. Securing the Bag's level 1–5 chances are 11.25%, 20%, 28.75%, 37.5% and 46.25%.

A one-roll NPC, with no other extra-roll effects
SetupNormal reward rolls
Baseline1
Timed Double Drops2
Diamond2
Diamond + timed Double Drops3: baseline 1 × 2, then Diamond +1

If an item has a hypothetical final 1% delivered chance per independent normal roll, two rolls give a 1.99% chance of at least one; three give 2.9701%. Two successes remain possible. Two rolls do not guarantee a rare, and their chance of at least one is not exactly 2%.

A quantity-copy effect is different. For example, Double Drop Luck has a separate 5% chance to copy an eligible kill-count boss drop. This copies the selected item instead of selecting a new random item. A larger herb stack also does not itself imply a better chance of receiving a rare weapon.

Raids, Pets, Clues and Chests

Different reward systems use different formulas. In a weighted pool, an entry's chance within that pool is its weight divided by the total eligible weight. If you must first hit a rare category, multiply the stages to find the final chance.

Hypothetical example: a 10% chance of a purple reward, followed by a 5% chance of your desired item within that purple pool, gives 10% × 5% = 0.5%, or 1 in 200 overall. The 5% figure alone is not that item's chance per completed raid.

  • Chambers of Xeric: Purple rewards use a points-based calculation. The pre-Rush purple probability is capped at 45%; eligible RNG Rush can double that calculated probability. Olmlet has a separate conditional pet check after a purple reward.
  • Theatre of Blood and Tombs of Amascut: Dedicated formulas account for factors such as difficulty or invocations, deaths, party rules and encounter type. Raid-specific bonuses and pet rolls apply. Do not transfer the ordinary NPC additive formula or Diamond normal-roll count to every raid chest.
  • NPC pets: Pet acquisition uses separate checks and pet-roll counts, with its own eligible boosts. Normal loot rolls and the timed Double Drops effect do not multiply that pet loop. Your normal loot bonus is only part of a supported pet calculation.
  • Pet rarity: After a pet is awarded, its rarity is a separate selection: Common 45%, Uncommon 25%, Rare 15%, Epic 7%, Legendary 5%, Mythic 3%. A 3% Mythic rarity chance does not mean a 3% chance of obtaining a pet on every boss kill.
  • Clue caskets: Weighted rewards and separate pet, Mimic and master-clue checks use their own rules. The ordinary NPC drop-rate bonus and RNG Rush are not applied by the clue reward handler. Saving a casket gives another opening opportunity; it does not improve an item's weight in the current opening.
  • Crystal chests: Rarity-pool checks come before the item choice within the selected pool. Barrows has a different formula based on brothers killed and supports general drop-rate and RNG Rush adjustments.

Eligibility still matters: kill credit, encounter mode, specific reward conditions and special cooldowns can affect whether a check is available. One blanket rate cannot describe all these activities.

Dry Streaks and Explicit Milestones

For ordinary NPC loot, going dry does not improve your next roll while the eligible table and modifiers stay the same. If your final chance is 1 in 100, it remains 1% on the next eligible roll even after 200 misses. Relogging, opening the viewer or waiting for a “lucky moment” does not build up that chance.

Some content has explicit exceptions. Vorkath has a one-time head reward tied to reaching 50 recorded kills. Hydra's ring components rotate after successful component drops. Certain Mystery Crates and Promotion Packages can use an incentive pool on the first eligible opening or at a shared opening milestone. That guarantees use of the incentive pool, not a particular rare item, and it is not a universal guarantee every five boxes.

For a constant final 1 in 100 chance, with one independent roll per kill:

Hypothetical final 1 in 100 delivered chance
Eligible killsAt least one dropStill no drop
11%99%
10063.40%36.60%
30095.10%4.90%
50099.34%0.66%

At 100 rolls the expected number of drops is one, but about 36.60% of players following this same hypothetical setup would still have none. Others receive multiple drops. An average is not a personal deadline.

Try the Drop Chance Calculator

Enter a hypothetical final delivered chance per independent eligible roll, then change the kill count and fixed number of rolls per kill. This calculator does not read your account or reconstruct an NPC's full table. Do not enter a raw Drop Viewer entry rate as though candidate selection and every activity-specific adjustment have already been included.

At least one on the next kill1%
At least one across these kills63.3968%
Still no drop after these kills36.6032%
Expected total drops1

Assumes a constant final chance, independent rolls and the same fixed roll count on every eligible kill. Chance-based extra rolls, changing boosts, shared rewards and milestone guarantees need their own calculation. Expected drops count successful rolls, not stack quantity or copied items.

At least one = 1 − (1 − 1 / N)K × R
Still dry = (1 − 1 / N)K × R
Expected drops = K × R / N

Here, N is the final denominator, K is the number of eligible kills or attempts, and R is the fixed number of independent rolls per kill.

Would an OSRS-Style System Make Drops Easier?

A clearly defined table can make rates easier to understand and balance. It does not automatically make items easier to obtain. A final 1 in 100 chance is 1% regardless of the game's name; a final 1 in 1,000 chance is 0.1%.

OSRS also uses encounter-specific table stages and exceptions, rather than one formula for every reward. Jagex's official explanation of the Desert Treasure II drop system shows unique-table selection, weighted outcomes, separate pet checks and special progression rules.

Removing competition between successful candidates could increase a particular item's final chance if we kept its existing entry-check rate unchanged. Preserving its actual final chance would preserve its expected rarity. Any future redesign would need to calculate the full table, retain intended bonus behavior and show the resulting delivered rates clearly. This guide explains Slayora's current system; it does not announce a drop-system conversion.

Game & Client Update

Server Updates & Mobile APK Improvements

Combat buffs, daily Battlepass missions, new skilling events, improvements for God Mode and Realism, and a refreshed mobile APK.

NEW!

Update Highlights

Hey everyone! Here is a roundup of fixes, quality-of-life improvements, weapon buffs and new events, along with the latest mobile APK improvements.

📱 Mobile APK Update

  • Updated APK: The mobile APK has been completely updated.
  • NPC visibility: NPCs are visible again on mobile.
  • Interface scrolling: Scrolling through in-game interfaces works smoothly.
  • External pages: In-game commands that open external web pages now work directly from the mobile client.

Combat Buffs & Reliable Boosts

  • Hallowfell: The regular weapon gains 25% more damage, including its cleave hits, and its base attack delay drops from 6 to 3 ticks. Corrupted Hallowfell becomes faster too, from 5 to 2 ticks. Speed perks continue to work, with a minimum delay of 1 tick.
  • Corrupted Twisted Bow: Its ranged damage receives a 40% boost to make it more worthwhile.
  • Superior Overload Heart: Its boosts last 15 minutes and remain consistent throughout the duration. The boost no longer randomly drops back to 99 before the effect expires.
  • Slayer helms: The upgraded helm family, including its Radiant and Corrupted versions, protects against both poison and venom while equipped.
  • Master Thief: The perk can correctly continue pickpocketing where it was previously interrupted on certain NPCs.

Daily Battlepass Missions

The 14 weekly Battlepass missions are now daily missions, using the daily UTC reset. Their existing goals and XP rewards stay the same, giving you fresh progress opportunities each day.

Achievements, Collection Log & Perks

  • Achievement rewards: God Mode and Realism can complete ordinary achievements and claim their rewards properly. Previously completed achievements can be claimed again once for these modes; the recovery claim is saved to your account.
  • Collection Log rewards: God Mode and Realism see and claim only eligible donated scrolls and bonds. Other Collection Log rewards are hidden and unavailable for these two modes. This restriction applies to the Collection Log, while ordinary achievement rewards use the rules above.
  • Perk Point Scrolls: God Mode can obtain and claim these scrolls, including without a donator rank.
  • Perk progression: God Mode can earn Perk XP and Perk Points through Perk Tasks and spend available points on eligible rewards in the Perk Shop.
  • God Mode bond prices: Each bond type follows a repeating purchase cycle: starting price → 1.5× → 2.25× → starting price. For example, 100 → 150 → 225 → 100. The cycle resets after three successful purchases and remains saved after logout.
  • Realism Soul Split: New and existing Realism accounts receive a permanent level 5 Soul Split passive for PvM, without purchasing, upgrading or equipping it. It works automatically in the background and does not take up a perk slot. PvP hits do not trigger its healing.

Cooking & Herblore Events

The new Cooking event uses the old Herblore event spot. Bring noted raw food for 1.5× normal Cooking XP, with the usual Cooking level requirements. The event runs for 30 minutes; it consumes the food for XP and does not return cooked food. Look for its Cooking icon in the event timers.

The Herblore event gets its proper mixing object and turning animations, so the action matches the event.

A Skilling Event Each Hour

The automatic schedule starts fresh from server startup, with at least one hour between successful skilling-event starts. Existing event durations are preserved.

  • After 1 hour: Bonfire.
  • After 2 hours: Evil Tree.
  • After 3 hours: Cooking.
  • After 4 hours: Fishing.
  • After 5 hours: Meteor.
  • After 6 hours: Herblore.
  • After 7 hours: Shooting Star. Bonfire follows after 8 hours, and the cycle repeats.

Timers & Upgrade Details

  • Evil Tree: Its event timer uses a tree icon for clearer visibility.
  • Ember Rush: Active boosts appear in the timer interface with a fire icon and countdown. Click the timer to see exactly which temporary boosts are active in the chat box.
  • Upgrade Station: Details includes the reward item's equipment bonuses, attack speed and supported special effects alongside its existing information.

Shared Dungeons, Slayer & the Good Deeds Well

  • Smoke Devil dungeon: The normal entrance returns to the original shared dungeon, including the Thermonuclear Smoke Devil boss room, rather than creating an automatic private instance. The separate paid Instance Token feature remains available.
  • Slayer assignments: Wilderness-only tasks come from Krystilia. Other masters give safe assignments, and existing tasks with an incorrect location are repaired. Ordinary Skeleton tasks point to the Stronghold of Security.
  • Wilderness deaths: Non-PvP Wilderness deaths keep all your carried items. PvP death rules remain unchanged, including deaths attributed to player attacks such as poison.
  • Partyroom command: ::partyroom works with the updated client.
  • Well resources: God Mode and Realism receive 5% of the normal resource-balloon quantities. For example, 100 herbs becomes 5 herbs; amounts are rounded down.

Instance Tokens, Lottery & Store

  • Instance Tokens: Available at a base price of 15,000 Slayora Points in the Slayora Point Shop and 5 Perk Points at the Perk Trader. Existing shop discounts still apply.
  • Halloween creatures: Each qualifying kill has a 20% chance to drop an Instance Token alongside the existing event rewards.
  • Vote lottery: The weekly winner receives 1 Battlepass instead of 2 Mystery Boxes.
  • Daily Vote Rewards: The seven-day track gives 1 Lottery Raffle Ticket on day 1, 1 $5 bond on day 6 and 1 Autumn Box on day 7, with a maximum of one of each special reward per week. The other days give coins: 100M on day 2, 50M on day 3, 75M on day 4 and 100M on day 5. Weekly limits reset on Monday at 00:00 UTC; if you have already claimed that week's special reward, you receive coins instead. You can enter the weekly lottery once per account; extra tickets can be kept for future weeks.
  • Donator Store: The Slayora Perk Tome has been removed from the catalog.

Diamond Donator Benefits

At $10,000 total donated, Diamond receives its full rank benefits: 25% key saving, 75% longer scroll timers, 50% extra breakdown materials, 15% item perk and upgrade success increases, 30% material and casket saving, 5 extra Perk Points, 15% shop discounts and 50-key chest batches delivered directly to the bank. Game mode restrictions still apply.

  • Permanent Clue Farmer: Diamond hunts repeat automatically every hour for 50 random caskets. Undelivered rewards are kept safely and retried if your bank or inventory is full. An active hunt can finish while you are offline; extra offline hunts do not accumulate.
  • Diamond skilling: Its existing 25% extra crop yield and permanent 3× XP remain available.
  • Updated donor guide: Compare all ten ranks in the refreshed Donator Benefits guide, with a corrupted OSRS look and animated silver Diamond highlights. You can also download all seven benefit charts.

The all-in-one weapon, dedicated Diamond Zone and Extra Vote Book benefit are still planned. Their details will be announced once confirmed.

Planned: More Progression Rewards

We are planning God Mode exclusive reward boxes through the Slayora Shop, bosses and in-game events, with useful progression rewards. These boxes will not include Mega Rares.

A new Slayora Point Shop reward aimed especially at Ironman players is also planned. These ideas are still in development; their contents and release timing will be announced once confirmed.

Game & Client Update

Evil Tree, Halloween Rewards & Gameplay Fixes

A new Woodcutting event, improved Pumpkin rewards, easier banking and fixes across skilling, raids and account progression.

NEW!

Evil Tree

The Evil Tree uses the Bonfire spot at home. The two events cannot run at the same time; the spot becomes available after the previous event has ended and been removed.

With level 75 Woodcutting and a suitable axe, you can keep chopping for up to 30 minutes from any of the four sides. Earn twice the normal magic-log XP through the usual mode, rank and XP bonus rules. You receive XP without logs, so a full inventory does not interrupt the action.

Use ::eviltree to visit the active event. The event timer shows its current status.

Halloween Pumpkins & Shop

Halloween creatures now drop 10–30 Pumpkins per kill. The Pumpkin boss awards 50–100 Pumpkins to each player who qualifies for a reward.

The roaming Halloween host at home now offers the former Death shop's Cosmetics, Scrolls and Treasures categories. Spend Pumpkins from your inventory at the Halloween shop; the old shop at Death has been removed.

Skilling & Perks

  • Realism XP lamps: Lamp rewards now follow the correct XP-rate relationship with Extreme mode.
  • Master Thief: With the perk active, supported NPC pickpocketing continues automatically until you are stunned or the action is interrupted. The perk description now explains this.
  • Chinchompa box traps: Collecting or dismantling a trap no longer returns the same reusable trap twice. Delayed collection actions are also checked again before completing.
  • AFK points: Your balance is now visible in the quest-tab panel.

Banking & Battlepasses

  • Presets: The updated bank chests and Bank Camel now offer Preset and Last-preset alongside their normal banking and Collect options.
  • Battlepass Exchange: Use a physical Battlepass on another player and confirm the transfer. A completed exchange receives a red announcement. This transfers the item; the recipient activates premium separately. Existing account-mode and economy restrictions still apply.

Raids, Hiscores & Progression

  • Tombs of Amascut: Between-boss recovery and the relevant Ambrosia and Tears restore paths now preserve active heart boosts correctly.
  • God Mode bonds: Eligible earned $5 and $10 bonds now contribute to your permanent donator rank and the corresponding credits.
  • Hiscores: Normal updates are queued after your logout save completes successfully. This removes recurring score publication during play.
  • Server processing: Background tasks and tick processing have been improved to reduce avoidable load.

Restart Your Client

Fully close and restart your client after the update. The supported client and launcher automatically download the refreshed cache. The download is approximately 203 MB, so allow it to finish before logging in. The current HD152 client remains supported.

Community & Game Update

Halloween, New Battlepass Rewards & Community Updates

Gather Pumpkins and explore the latest gameplay improvements, with our new 100-level Battlepass beginning on October 1.

NEW!

Community: Halloween Event Is Here!

Join our Halloween event, gather Pumpkins and exchange them for great rewards! Take on the seasonal creatures and boss, then visit the roaming Halloween host at home to check your tasks and spend your Pumpkins.

October Battlepass: New Rewards

The October 2026 Battlepass starts on October 1, 2026 at 00:00 server time (Los Angeles) with a fresh reward lineup and 100 levels to work through. Premium rewards unlock every two levels, from level 2 through level 100, giving you a longer progression journey and 50 premium reward milestones. The free track also spans 100 levels, with rewards on 40 of them.

This season ends on October 31, 2026 at 23:59 server time (Los Angeles).

Premium highlights include the Watson ring, Oathplate helm, Soulreaper axe, King's barrage, Awakener's orbs, Autumn boxes, Slayer keys and more. The free track includes Autumn boxes, Donator mystery boxes, Perk XP lamps and coin rewards.

  • Physical Battlepasses: Trade a pass or activate it to unlock premium rewards for the current season. Activation does not grant levels, and your pass is kept if premium is already active.
  • AFK Trader: A Battlepass costs 25,000 AFK points, with one purchase per account per UTC calendar month and no shop discount.
  • Store options: Choose one pass for €50 or three separate passes for €100. Confirmed purchases are delivered through ::claim; each pass is activated individually.

For October premium, save your physical pass and activate it after the October season starts. A pass activates the season currently running; premium does not carry over into the next season. God Mode cannot activate Battlepasses.

God Mode Upgrades

God Mode now has a 100% success rate at the Upgrade Station. The Workbench guarantees perk level 5 when all required materials are supplied. Confirming the upgrade consumes the required materials.

Clue Hunter & Clue Scroll Boxes

Clue Hunter improves eligible NPC clue rolls and automatically collects clue drops when inventory space allows. A carried Clue scroll box supplies perk level 5 without stacking and stores clues first. Any clues that do not fit remain on the ground.

Combat Pets & Armour Sets

  • Combat pets: Combat and area attacks no longer accidentally pick up nearby pets. Deliberately using Pick-up still works.
  • Armour sets: 119 supported sets and packs gain an inventory Open option. Each opening uses one set; if there is not enough room for its contents, the set stays intact.

Slayer Tasks & Wilderness Teleports

  • Boss-task skipping: Existing and newly assigned boss tasks can be skipped at all eight masters, including Konar on God Mode. Existing point costs and donor discounts still apply.
  • Task teleports: Normal tasks offer available locations. Konar uses your assigned location, while Krystilia uses Wilderness routes.
  • Wilderness confirmation: Repeat teleports and shortcuts ask for confirmation before taking you into the Wilderness.

Raid Rewards & Slayer Progress

  • Duo purple rewards: Duo raid rewards have been checked in ToB, ToA and CoX. Both eligible players can receive and claim their own purple from the same completion.
  • Verzik and Wardens: All relevant phases are recognised for their Slayer tasks. One successful raid completion awards one task kill. Intermediate phases, wipes and repeated completion interactions give no extra progress.

Vote Boss

Vote Boss now has a fixed 20,000 hitpoints, and Soul Reaver procs no longer work against it. Every participant who deals positive damage and remains in the boss region at its death has an independent 1-in-1,000 chance of receiving a physical Battlepass. Droprate bonuses do not affect this roll; a successful roll drops a personal pass at your feet.

Refer a Friend in Varrock

Speak to Pickle Pete in Varrock and enter the name of the player who invited you. After six hours of playtime and at least one claimed vote, a qualifying newcomer and their inviter each receive a $5 bond. Inviter accounts may be older and can receive their reward while offline.

Only new accounts created after this update becomes active can register as newcomers. Existing accounts do not become eligible retrospectively. Each newcomer can register once; self-referrals, referrals between accounts sharing current or historical IP or hardware identifiers, and God Mode participation are excluded.

Realism Mode

Choose Realism permanently when creating a new regular account: 1× base XP, capped at 3× including all bonuses, plus a 50% base droprate bonus. Realism players trade within their own economy, while mixed raid parties remain available.

Realism also restricts reward boxes in the donor store and cross-economy item transfers. Storage boxes and the Watson clue ring remain available.

Wilderness player deaths: A Realism player killed by another player in the Wilderness loses all carried inventory and equipment, including normally protected and untradeable items. At least ten qualifying tier-four-or-higher item units award the killer 100M–250M coins once. Below that threshold, the items are still lost without a coin reward. The victim's equipment is not transferred to the killer.

Game & Client Update

First Person Beta, Bank Locks & Automatic Client Updates

A new way to experience Slayora, smoother controls, Battlepass options and our new roadmap.

NEW!

First Person Mode — Beta

Experience Slayora through your character's eyes with WASD movement and mouse controls. See your own arms and equipped weapon, while other players continue to see your normal character. First Person Mode is available in beta.

New client with automatic updates

Download the latest client launcher once, then use it to start Slayora. Future client updates are downloaded automatically when you launch it, so you no longer need to manually download a replacement client for regular client updates.

Quality of life and fixes

  • Bank item locks: Right-click an inventory item while your bank is open and choose Lock or Unlock. Locked items are skipped by Deposit inventory, and your choices are remembered for your account.
  • Keyboard controls: Esc and F-keys work without having to type first. Ctrl+H, Ctrl+T and Ctrl+R also work while you have ordinary text in the chat box.
  • Awaken Minion counter: A new killcount box makes your progress towards the next orb easier to follow.
  • God Mode: Fixed issues with training weapons on God Mode.

1-month and 3-month Battlepasses available

Choose a 1-month Battlepass for €50 or a 3-month Battlepass for €100. The 3-month option saves €50 — over 33% compared with three individual months. The Store can also display the prices converted to USD.

View Battlepass options in the Store →

New roadmap on the website

Our new roadmap is now on the website. Take a look at the upcoming content and what is planned for Slayora.

Explore the new Slayora roadmap →

Game & Client Update

God Mode & Quality of Life Update

God Mode improvements, perk updates, boss fixes, skilling changes and new client tools.

NEW!

God Mode

  • Choose your perks: All God Mode perks are unlocked at level 5, with up to six selected at a time. Combat-set bonuses require their matching perk combination; Take Your Time only slows attacks when selected.
  • Skilling at 1×: Bonfires, herb mixing and other supported skilling events remain available at normal base XP. Supported skilling outfits keep their usual set benefits, and training amulet upgrades work without adding an XP boost.
  • Slayer progression: Earned Slayora points and boss Slayer XP are handled correctly at God Mode's base rates. Permitted rank benefits include the rank-based Fight Caves and Inferno wave skips.
  • Earn your rewards: Fire and infernal capes must be earned through gameplay, while restricted reward boxes and progression scrolls stay out of God Mode stores. Allowed teleport and cosmetic items keep their normal usage and access requirements.

Perks and progression

  • Ten perk presets: Five extra slots bring the total to ten, with chatbox pages for saving, loading and removing presets. Selecting Active perks shows the effects currently enabled and their levels.
  • Equipment-perk descriptions: The upgrade panel now shows the effects of all 19 equipment perks directly, including levels 1–5, requirements, chances, durations and cooldowns where relevant. Material costs and upgrade odds remain available in Details.
  • Combat Achievements: Search by boss or task name, find the task details more easily, and benefit from fixes to Argentavis task completion. Progress protection and recovery help preserve earned points and restore progress confirmed by existing records.

Items and skilling

  • Divine rune pouch: Upgrade a rune pouch with Thread of Elidinis while keeping its runes. The divine pouch holds four rune types with much larger stacks, and spells still consume runes normally. The thread is available in the Slayora Point Store for 500,000 points before applicable discounts.
  • Prayer set bonus: Wear the full Sunfire fanatic armour set with a Sunlight spear for 15% extra Prayer XP when offering bones at altars, applied after existing bonuses. This bonus does not apply to God Mode or to burying and scattering.
  • Slayer Superior event: Every four hours, a 15-minute event multiplies the usual superior spawn chance by 1.5. Existing unlock and task requirements still apply. God Mode is excluded from this event bonus.
  • Bank placeholders: Corrected placeholders for the Ring of loot and scroll box help keep your bank organized.
  • Clearer drop scroll: The drop-rate scroll now displays its correct 5% value. Its existing effect is unchanged.

Bosses and everyday fixes

  • Boss Slayora points: Necromancer, Brutus, Mad Angel and Demonic Brutus award Slayora points through the usual reward calculation. Necromancer points go to the MVP only.
  • Collection Log notifications: New unique drops trigger their personal notifications more reliably, including custom-boss drops. Crystal and enhanced crystal chest public loot broadcasts are removed. Brutus and Maggot King announce eligible uniques only on your first logged unlock.
  • Smoother exits: Maggot King exits and reconnecting after temporary-loadout events receive fixes, helping return you to normal play with your own equipment and stats.
  • Account quality of life: Name-change scrolls preserve account and social progress more reliably, while security-PIN checks handle cancelled prompts and reconnects more consistently.

Client improvements

  • Teleport shortcuts: Configurable shortcuts provide Home (Ctrl+H), the teleport nexus (Ctrl+T) and your last nexus destination (Ctrl+R). Normal teleport restrictions still apply.
  • More useful timers: Movable timers now show Galvek's eye and heart cooldowns or effect durations, poison and venom protection, and the new Slayer Superior event. Individual displays can be toggled to suit your layout.
Server & Client Update

September Update: Bingo, New Interfaces & Combat Fixes

Catch up on last night's update: Collection Log Bingo, redesigned game panels, boss and combat fixes, new client tools and smoother account creation.

NEW!

New Challenges

  • God Mode: A permanent fresh-account challenge with 1× base XP, 0% bonus drop rate and restricted bonus rewards. Combat and speed perk benefits are available, while XP and loot boosts are disabled. Check the God Mode competition page for the challenges and launch countdown.
  • Collection Log Bingo: Open ::bingo for a shared 25-item board with your own progress. New collection-log drops count toward the board, and completing it triggers a server-wide announcement.

Redesigned Game Interfaces

  • Control panel: The quest tab now has Account, Server, Combat and Achievements pages for your points, tasks, teleports, active boosts and progress.
  • Completionist Cape: Use the home board or ::comp to browse all 60 requirements, filter your progress and preview the capes. The Corrupted Completionist Cape is a preview; existing claim requirements remain in place.
  • Event Timer: Track 15 events with live status, countdowns, contribution progress and All, Skill and PvM filters.
  • Voting: A seven-day reward screen shows your vote points, daily progress and claim status. Verified vote rewards can be earned once per UTC day, with account reminders every 12 hours.
  • Wheel of Fortune: Use ::wof to spend your awarded spins. The animated wheel displays saved spin balances, recent winners and all 52 Autumn Mystery Box rewards with their quantities and chances.

Combat & Bosses

  • Elder maul: Pulverize is available for the regular and ornamented maul. It uses 50% special energy, gains 25% accuracy and lowers the target's current Defence by 35% on a damaging hit.
  • Hueycoatl: Fixed unwanted turning toward attackers and tail orientation, including broken tails and players joining an encounter already in progress.
  • Combat Achievements: Corrected attempt resets, kill-count timing, Theatre of Blood checks, Nex participation and survival tracking, Perfect Sire, Skotizo errors and reward handling. Barrows' Pray For Success and Can't Touch Me now count after all six brothers and the chest, including runs where damage was taken.
  • Retired Tekton tasks: Blind Spot and Anvil No More have been removed, with previously earned points preserved.
  • Custom boss rewards: Rare drops and pets from Maggot King, Brutus and Mad Angel now receive announcements. Completing each of their collection logs rewards eligible accounts with one Autumn Mystery Box and one $10 Donator bond. Previously completed, unclaimed logs remain eligible; God Mode reward restrictions apply.

Client Improvements

  • Movable boost timers: Position icons for 17 scroll, heart and server boosts wherever you prefer, and toggle each display individually.
  • Optional weather: Configure animated clouds, rain, snow, weather sounds, lightning and server-time day/night lighting, with support for the existing 117 HD setup. Weather starts disabled.
  • Task Tracker: A movable panel displays your Slayer, Perk and Boss Slayer tasks with their remaining counts. Each task type can be shown separately.
  • Slayora HiScores: Client searches and right-click Lookup now use our own hiscores, including levels, XP, overall ranking and supported activity data.
  • Cleaner sidebar: Removed Notes, Info, Skill Calculator, Time Tracking and World Switcher.
  • Ground items: Fixed certain custom items remaining visible after pickup or showing outdated stack amounts.

Perks, Upgrades & Item Search

  • Perk Tree: All 50 active perks and seven sets now have clearer explanations of their effects, levels, percentages and conditions.
  • Upgrade Station: Browse clearer requirements and success chances for 65 recipes, including which materials are consumed on success or failure. All 19 item perks have more detailed effects, material previews and roll probabilities.
  • Grand Exchange search: Restored missing search flags for 657 tradeable items, checked all 4,657 eligible items and fixed sorting for high item IDs. Broad searches retain the 250-result limit.
  • Live GE market: Browse active buy and sell offers, including custom items and offline owners. Search by item name, item ID or player name, with quantities and unit prices shown in GP.
  • Combat Achievements wiki: The updated guide documents all 448 active tasks, including 142 previously missing entries, with corrected names, descriptions and rewards. Your saved checklist progress is preserved.

Trading & Account Fixes

  • In-game Sales board: Use your existing game login to post sale listings or public buy requests with quantities and prices per item. Market shows player names and total prices, and the empty item selector for ranked players has been fixed. Payments and item transfers are arranged manually.
  • Store button: Open Store beside the world map now opens the same shop as ::store.
  • New accounts: Fixed a login error before difficulty selection. Vote windows and reminders now wait until account setup and the tutorial are complete.

Get the latest Slayora client to use the updated interfaces and client fixes.

Store Update

Slayora's Toolkit Set Now Available

Slayora's Toolkit Set has been added to the Slayora Store for €100.

NEW!
Slayora's Toolkit Set

Store Release

  • New set: The full three-piece Slayora's Toolkit Set is now available in the Store.
  • Price: The set costs €100.
  • Delivery: Purchases are forwarded to the game server and can be claimed in-game after checkout.
  • Deals: This set does not count toward ::deals progress.
Mobile Launch

Mobile Client Launch - Countdown Is Live

The Slayora mobile client is almost ready. Login and connectivity fixes are being finalized now, with launch week targeted for Monday, June 22, 2026.

NEW!

Mobile client release week

Slayora Goes Mobile

The mobile client is entering the final stretch. The remaining work is focused on login stability, server connectivity and making sure the first public build feels ready when players get their hands on it.

Target launch Monday, June 22, 2026
Launch countdown
00 Days 00 Hours 00 Minutes 00 Seconds
00d 00h 00m 00s Counting down to mobile launch week
01

Final Fixes

Login and server connectivity are the active blockers. The team is tightening those systems before release.

02

Beta Wave

After the remaining issues are cleared, 10 players will be selected for a 1-week beta test.

03

Public Launch

The full release push is aimed at launch week, starting Monday, June 22, 2026.

Mobile Client Development Update

  • Almost ready: The mobile client is close to release and is now in the final stabilization stage.
  • Current focus: Login flow and server connectivity are being fixed and tested.
  • Beta testing: 10 players will be invited to a 1-week beta once the remaining issues are resolved.
  • Release target: Launch week is targeted for Monday, June 22, 2026.
Coming Soon

Coming Soon - Massive Content Update

A new Hippopotamus boss, a best-in-slot amulet path and a major perk system rebuild are now in development.

NEW!

New Boss: Hippopotamus

  • Combat level: 506.
  • Solo encounter: Hippopotamus is being built as a challenging solo boss fight.
  • Special weapon: Players will need a weapon designed specifically for taking this boss down.
  • Unique fight: Expect a different encounter flow from previous releases.

Best-in-Slot Amulet

  • New combine item: Hippopotamus will drop a special item used in the new amulet path.
  • New goal: The amulet is planned as a new best-in-slot chase item.
  • More details soon: Stats, requirements and the full creation flow will be revealed closer to release.

Massive Perk System Rebuild

  • Rebalance pass: Existing perks are being adjusted and rebalanced.
  • New effects: Many new perk effects are being added.
  • More variety: The rebuild is aimed at stronger build identity and better customization.
  • Progression impact: Perks should feel more meaningful for PvM and long-term account progression.

Development note: This content is still being built. More previews, teasers and release information will be shared soon.

Server Update

Server Update - Party, Wilderness, Sol & Chat Fixes

Permanent raid parties, Wilderness perk protection, stun teleport restrictions, Group HCIM life fixes, Sol resets, Summer Boss access and Discord-to-Friends-Chat integration.

NEW!

Permanent Party System Added

  • Raid party persistence: You can now continue your raid party after each trip without recreating it every time.
  • Party lifetime: Your party stays active unless a member logs out or leaves.

Wilderness & Stun Rules

  • Wilderness perk protection: Armour perks are no longer lost on Wilderness deaths.
  • DZD stun restriction: You can no longer teleport while stunned at DZD.
  • Richy thieving restriction: Teleporting is no longer possible while thieving from Richy.

Fixes

  • Perk lamps: Fixed perk lamps remaining on the ground at VB and DB.
  • ::settele DZD: Using ::settele to DZD now restores stats and health correctly.
  • Group HCIM: Group HCIM players now correctly lose a life even if a team member is offline.
  • Sol Heredit: Instances now reset properly after every 5th kill.
  • Summer Boss: The Summer Boss is attackable again.

Discord <-> Friends Chat Integration

  • New Discord channel: A Discord chat channel now sends messages directly to in-game Friends Chat.
  • Real-time bridge: Players and staff can stay connected between Discord and the game more easily.
Previous Update

Server Update - Fixes, QoL & Event Cleanup

Bank preset text, Summer event cleanup, Golden Prospector bonuses, Completionist fixes, Dharok rewards, Slayer fixes, Mystic Cards, Upgrade Station changes and more.

NEW!

Banking & Presets

  • Preset banks: Bank right-click text changed from Collect to Presets on preset banks.
  • Preset functionality: Preset click functionality remains unchanged.
  • Camel Bank: Camel Bank menu option has also been renamed to Presets.

Summer Event Cleanup

  • Summer naming: Summer content has been standardized and renamed across Mystery Box, Boss, Store, Imp, Frog, Dragon, Spirit and Cosmetics.
  • Summer Cosmetics: Cosmetic names now cover items such as Boxing Gloves, Flippers and related event cosmetics consistently.

Golden Prospector Set

  • Mining XP bonus: Golden Prospector now gives +2.5% Mining XP per piece and +10% Mining XP for the full set.
  • Stardust bonus: Golden Prospector now gives +2.5% extra Stardust per piece and +10% extra Stardust for the full set.
  • Shooting Stars: Shooting Stars now correctly benefit from standard Mining XP bonuses, meaning Golden Prospector bonuses apply there as well.

Completionist Cape

  • CoX Head-Only: 2 KC now counts as 1 CoX KC.
  • Verzik-Only: 2 KC now counts as 1 ToB KC.
  • Warden-Only: 2 KC now counts as 1 ToA KC.
  • Voting progress: Vote tickets and vote spending now count toward Completionist Cape requirements.

Dharok Tournament Rewards

  • 1st Place: 100M coins.
  • 2nd Place: 50M coins.
  • 3rd Place: 25M coins.

Slayer Fixes

  • Greater Nechryael Superior: Nechryarch transform IDs now count as superiors.
  • Task credit: Slayer XP and task credit now work correctly for those superior forms.
  • Nyxara Demon fix: Normal Lesser, Greater and Black Demons are attackable again at their regular locations.
  • Nyxara arena: Nyxara minions remain protected inside the Nyxara arena.

ToB Loot Viewer

  • Full ToB Scythe: Loot viewer rate now displays as 1/300.
  • Verzik-Only Scythe: Loot viewer rate now displays as 1/990.

Commands & Announcements

  • New command: Added ::bingo player itemId amount for Admin+.
  • Bingo rewards: The command rewards the target player and sends a global announcement.
  • New globals: Added global announcements for Cursed Phalanx and Masori Crafting Kit.
  • New teleport: Added ::deranged teleport.

Good Deed Well

  • Noted items: Noted items are now accepted by the Good Deed Well.
  • Value rules: Only valuable Rune-tier gear or higher counts.
  • Excluded tiers: Addy-tier and below are excluded.
  • Abuse prevention: Additional protections were added to Stores and the Good Deed Well through Rune-tier minimum requirements.

Pet Abuse Prevention

  • Pet reclaim: Reclaimed pets retain their original rarity.
  • Probita: Fixed rarity reroll abuse through Probita.
  • Sacrifice prevention: Reclaimed pets can no longer be abused through sacrifice systems.
  • Menagerie: Menagerie pickups retain rarity correctly.

Mystic Card Fixes

  • Equipment slots: Mystic Cards are now properly two-handed and the shield slot can no longer be used.
  • Healing balance: Soul Split and Blood Fury healing have been reduced to 25%.
  • Healing rolls: Healing only counts once per attack.
  • Crafting: Fixed Mystic Card crafting and upgrading failure issues.

Upgrade Station

  • Demon's Heart: Demon's Heart now appears under All.
  • Success chance: Demon's Heart success chance increased to 55%.
  • Direct-use removed: Demon Dung, Galvek Eye and Demon's Heart direct-use has been removed.
  • Upgrade requirement: These items must now be used through the Upgrade Station.
  • Demon Dung: Drop rate changed to 1/1000 and is unaffected by drop-rate bonuses or boosts.

Items & Economy

  • Onyx breaking: Cut Onyx can now be broken.
  • Amulet breaking: Onyx Amulet and Amulet of Fury now break at the same tier as Uncut Onyx.
  • Motherlode Mine: Ores now collect as noted.
  • Farming herbs: Herbs now collect as noted.

Group Ironman & HC GIM

  • GIM Bank: The GIM Bank button now opens the same Group Storage as ::gim.
  • Infernal HC GIM: Infernal HC GIM groups have been restored to 5 lives.
  • HC ranks: HC Group ranks now restore correctly.

Sol Heredit

  • Ralos difficulty: Ralos is now 25% more difficult when encountered through Sol.
  • Instance limit: Sol instances now close after 5 kills.
  • Warning message: Added a red warning message when the instance closes.

Runecrafting

  • Double Rune perk: Task progress now correctly counts the actual number of runes received.
  • Task accuracy: Tasks now reflect the true amount of runes generated by the Double Rune perk.

Gauntlet

  • Escape Crystal: Added an Escape Crystal to safely leave the instance.
  • Instance items: Instance items cannot be taken outside the Gauntlet.

Community

  • Feedback: Thank you for all bug reports and feedback.
  • Next updates: More updates, fixes and content are already on the way.
Previous Update

Update Overview - Last 48 Hours

Yama duo fixes, Mystic Card upgrades, Corp mass drops, Wilderness PvM Death Coffer, Group Ironman storage, HCGIM lives and quality-of-life fixes.

NEW!

Bossing & Raids

  • Yama duo mode: Both players can now properly attack Yama and the Judge during duo encounters.
  • Yama instance: The Yama instance is now multi-combat, preventing players from blocking runs through single-combat mechanics.
  • Mystic Cards: Mystic Cards now bypass NPC overhead prayers and combat-style restrictions across multiple custom encounters.
  • Mystic Cards: Bypass support now includes ToA Red Balls, Trinity, Nyxara and Judge of Yama-style mechanics.

Items & Upgrades

  • Mystic Card crafting: Fixed an issue where Magma Blowpipe and Ralos could be deleted on the first failed crafting attempt.
  • Weapon perks: Mystic Cards can now receive up to 3 weapon perks.
  • Weapon perk pool: Mystic Cards use the same perk pool available to the Twisted Bow.
  • Upgrade Station: Upgrade attempts now receive a visible +5% success-rate increase after each failure.
  • Upgrade path bonus: The bonus applies only to that specific upgrade path and stacks up to 100% success chance.

Rewards & Economy

  • DOE rewards: Drygore Dart rewards increased to 1,500-2,500 per reward.
  • Drop Party: Resource rewards are now capped at 1,000 per resource type.
  • Drop Party balloons: Balloons now split resources into rewards of 100-250 each.
  • Goodie Well: Improved full-start behavior and added countdown announcements before activation.
  • Donator Store: The two mystery chest prices have been swapped.

Corporeal Beast Rework

  • Mass-drop boss: Corp now functions as a mass-drop boss.
  • Drop eligibility: Every player who deals at least 25 damage receives a drop roll.
  • MVP bonus: The MVP, based on highest damage dealt, receives 1 additional drop roll.
  • Damage messages: Players receive a message showing their damage contribution.
  • MVP notification: MVP players receive an additional notification confirming their bonus roll.
  • Fallback behavior: If nobody reaches 25 damage, Corp falls back to the original killer-based drop system.
  • Tracking reset: Damage tracking automatically resets whenever Corp resets or respawns.

Death System

  • Wilderness PvM deaths: If you die to an NPC while in the Wilderness, your items will be stored in a Death Coffer.
  • Reclaim command: You can access and reclaim your items using ::death.
  • PvM only: This system only applies to PvM deaths in the Wilderness.
  • PvP excluded: PvP deaths continue using the normal Wilderness death mechanics.
  • Death Coffer: The Death Coffer functions similarly to the system used by Ultimate Ironmen.
  • Second death warning: If you die again before reclaiming your existing Death Coffer, the previous coffer and all items stored inside it will be permanently lost.
  • Reminder: Make sure to collect your items before risking another Wilderness PvM death.

Group Ironman & Hardcore Group Ironman

  • Group storage: Fixed GIM/HCGIM group storage using the existing storage system.
  • Shared storage: Group storage is now shared per group and persists even if members leave or are kicked.
  • Save safety: Added safer save/load handling with temporary-file saves and rollback protection on failures.
  • Transactions: Deposit and withdraw actions are now transaction-safe, preventing item loss if saving fails.
  • Item data: Storage now preserves all custom item data, including sigils, charges, perks and item attributes.
  • Pets: Pets can no longer be deposited into group storage.
  • Capacity display: Fixed incorrect storage capacity displays such as 117/150.
  • Storage actions: Group storage now supports Withdraw/Deposit 1, 5, 10, X and All, Deposit Inventory, Deposit Equipment and safe close behavior.
  • Withdraw rollback: Withdraw rollback now correctly restores inventory and mineral bag contents if a save operation fails.
  • Group size: Maximum group size is now enforced at 5 players.
  • Mode restrictions: GIM players can only group with other GIM players, and HCGIM players can only group with other HCGIM players.
  • Invite area: GIM invitations now only work inside the ::gim area.
  • Invite dialogue: Right-click Invite-GIM now opens a proper accept/decline dialogue.
  • Invite cleanup: Invite-GIM is automatically cleared when leaving the ::gim area.
  • Legacy invites: Removed the legacy invite system that could expose invitations outside the intended area.
  • Kick command: Added ::kickplayergroup <name>.
  • Group table: Group table now displays member names, total levels and online/offline status.
  • Leader checks: Leader checks now use the stored leader field instead of assuming the group ID matches the leader ID.
  • Cooldowns: Leaving or being removed from a group now applies a 72-hour cooldown.
  • Group cooldown: The group cannot invite a new member for 72 hours.
  • Player cooldown: The removed or leaving player cannot join another group for 72 hours.
  • Leadership: If a group leader leaves, leadership is reassigned to a random online or active member.
  • Offline leadership fallback: If no members are online, leadership is assigned to a random remaining member.
  • HCGIM lives: HCGIM teams now have 5 shared lives.
  • Unsafe deaths: Only unsafe deaths, using the same rules as regular HCIM, remove a team life.
  • Life loss news: Life losses trigger a red global NEWS announcement.
  • Life exhaustion: When all lives are exhausted, all HCGIM members are automatically converted to regular GIM and announced globally.
  • Shared bank object: Rotated the Group Ironman shared bank object near the group table.
  • Bank switching: Normal bank/group storage switching remains integrated with the existing bank interface.
  • Legacy access: Removed legacy broken group-bank access from the active system.

Skilling & Slayer

  • Thieving rebalance: Crystal Keys, Shards and Color Crystals are now significantly harder to obtain.
  • Crystal Shards: Crystal Shard rewards reduced to 1-2 per roll.
  • Slayer: Temple Spider tasks have been removed from all Slayer Masters.

Ironman & HCIM

  • HCIM safe deaths: Hardcore Ironmen will no longer lose status from Dharok Tournament, Boxing Event, Richy Rich or Arthur Clue Hunter.
  • Collection log: The Tumeken Pet now correctly counts toward Warden-only collection log completion.

Client & Quality of Life

  • Minimap player names: Fixed minimap player names displaying raw <img=> icon codes when Show Players on Minimap is enabled.
  • Deiron: Confirmed that ::deiron is available for Ironmen who wish to permanently remove Ironman status, including a confirmation dialogue.
Server Update

Slayora Update Announcement

Event poll updates, Mystic Card improvements, Vote Boss fixes, Fishy Event buffs, pet rarity, Nyxara changes and Ultimate Ironman vote fixes.

NEW!
  • Event poll: ::eventpoll has been updated. Vote at slayorarsps.com/event-poll.
  • Mystic Cards: Mystic Cards now ignore overhead prayers correctly.
  • Mystic Cards: Mystic Cards can now bypass combat-style restrictions on multiple bosses, including Olm Hands, style-restricted PvM encounters and additional boss mechanics.
  • Vote Boss: Vote Boss attacks remain unchanged.
  • Vote Boss: Players can now properly attack and damage the Vote Boss.
  • Vote Boss: Fixed multi-combat and target-blocking issues.
  • Fishy Event: Fishy Event experience rates have been increased.
  • Pet rarity system: Every obtainable pet now receives a rarity when generated, including store pets, egg pets, Mystery Box pets, event pets and other reward pets.
  • Existing pets: Pets already owned by players will automatically receive a random rarity upon login.
  • Pet rarity preservation: Pet rarities are preserved through inventory, banks, loot systems, containers and pet transfers.
  • Nyxara rewards: Nyxara Eggs are now 1/500.
  • Nyxara rewards: Slayora's Heart is now 1/500.
  • Loot viewer: Both Nyxara rewards now display correctly in the loot viewer.
  • Nyxara combat: Nyxara now performs 4 Ranged attacks followed by 4 Magic attacks, making prayer switching more interactive and rewarding.
  • Nyxara balance: Nyxara HP has been reduced by 25%.
  • Ultimate Ironman vote rewards: Vote rewards are no longer sent to the bank for Ultimate Ironmen.
  • Ultimate Ironman vote rewards: Rewards now go directly into inventory.
  • Full inventory: If inventory is full, rewards remain claimable. Make space and use ::claim.
  • Normal accounts: Normal accounts continue receiving vote rewards directly through their bank.
  • Community: Thank you to everyone testing, reporting bugs, voting and supporting Slayora.
Server Update

Update #19: Events, Rewards & Store Changes

New events, raid reward tuning, pet additions, gameplay fixes, and store changes focused on fair progression.

NEW!
  • Fresh patch: A new update has dropped with events, reward changes, fixes, and gameplay improvements.
  • Drop rate & reward changes: All raid drops have been adjusted.
  • ToA & ToB: Purple rates now match closer to CoX purple balance.
  • Shadow & Scythe: Rarity now follows the classic Twisted Bow rarity style.
  • Phalanx & kit: Fixed at 1/500 and now visible in the drop viewer.
  • Zulrah mutagens: Magma and Tanzanite mutagens are now significantly easier to obtain.
  • Slayora's Heart: Drop rate set to 1/500.
  • Slayora boss box: Rates have been slightly nerfed.
  • Tiny Tempor: Added to Fishing rewards at 1/2000.
  • Phoenix pet: Added to the Bonfire Event at 1/5000.
  • Bonfire Event: Added with ::bonfire teleport, 30-minute duration, 6-hour cycle, noted log support, faster burning, and +50% Firemaking XP.
  • Fishing Monster Event: Added with a Fishing points system, +50% Fishing XP, harpoon requirement, and 20-minute duration.
  • Slayora Event: Added as a PvM event.
  • Trivia: Added to the events list.
  • Trinity: Added to PvM events.
  • Global Boss: Added to PvM events.
  • Herblore Mixing Pot: Added with noted herb support, 30-minute duration, and 6-hour cycle.
  • Good Deeds Well: Added to the event lineup.
  • Meteor mining: Now requires 70 Mining.
  • Bonecrusher: Support expanded for more bone drops.
  • DZD: Spider webs have been removed.
  • AFK status: Players using ::afk now show as AFK in the friends list.
  • Store changes: The Mega Rare Voucher has been removed from the store.
  • Coin purchases: Coin currency purchases have also been removed.
  • Fair progression: These changes help prevent the server from becoming pay-to-win and keep progression rewarding for all players.
  • Economy focus: The economy, grinding, and achievements should feel earned, not bought.
QoL Update

QoL Updates

Good Deeds Well activation, Party Room balloon cleanup, Thieving event updates, Mining Meteor minerals and Bank Heist temporary adjustments.

NEW!
  • Good Deeds Well: The Good Deeds Well now activates at 25,000 points.
  • Good Deeds Well location: The active well remains at Home.
  • Pet sacrifice: Pet sacrifice on the same well remains active.
  • Richy Rich Thieving: Richy Rich has been added as a Thieving update.
  • Arthur the Clue Hunter Thieving: Arthur the Clue Hunter has been added as a Thieving update.
  • Mining Meteor: Mining Meteor has been added for minerals.
  • Party Room: The ::partyroom command now works correctly.
  • Party Room balloons: Balloons now give one resource stack per balloon.
  • Resource event totals: Each resource type has 2,500 total items added to the event.
  • Resource stack sizes: Resource stacks are split into random amounts of roughly 100-800 per balloon.
  • Balloon spawning: New balloons continue spawning during the event as spots open up.
  • Cleanup: Leftover balloons and ground items are cleaned after 2 minutes.
  • Bank Heist: Bank Heist has been temporarily disabled.
  • Bank Heist NPC: The Home Bank Heist NPC is also inactive for now while the event is being adjusted.
Good Deeds Well Photo slot
Good Deeds Well activation and sacrifice progress.
Party Room Photo slot
Party Room balloons and resource rewards.
Richy Rich Thieving update
Richy Rich Thieving update.
Arthur the Clue Hunter Thieving update
Arthur the Clue Hunter Thieving update.
Mining Meteor minerals update
Mining Meteor minerals update.
Community Update

Community Update Overview

QoL fixes, community events, Good Deeds Well, Party Room drops, Herbi rewards, boss fixes, hiscore tracking and cape checks.

NEW!
  • Richy Rich event: Added the proper name, Pickpocket option, auto-pickpocketing, lower damage, and a balanced fail rate.
  • Arthur the Clue Hunter: Added the Pickpocket option and fixed the event announcement location.
  • Bank Heist Recruiter: Talk-to and Trade options now work correctly.
  • Good Deeds Well: Added a new sacrifice system where players can sacrifice gear to fill a community progress bar.
  • Good Deeds Well progress: The well now announces progress every 1,000 points.
  • Good Deeds Well reward: Filling the well starts a 30-minute resource drop party countdown.
  • Party Room: Added the ::partyroom teleport.
  • Resource drop party: Added resource balloon drops with ores, bars, logs, planks, gems, raw fish, hides, herbs, and seeds.
  • Party Room cache support: Cache and client support were synced so NPC names and right-click options show correctly.
  • Herbi search: Herbi now gives noted grimy herbs when no pet is received.
  • Herbi rare miss: Added a rare miss announcement with a $5 bond reward.
  • Wilderness: The ::afk command is now blocked in the Wilderness.
  • Thermonuclear Smoke Devil: Fixed the instance drop issue.
  • Shilo fishing: Fishing spots were checked and fixed.
  • Home cooking: Added a cooking range at Home.
  • Ophidia: Ophidia now clears snakes after each kill.
  • Tombs of Amascut: Updated the Masori kit rate.
  • Araxxor: Fixed drop table search and displayed rates.
  • Farming prestige: Harvesting after prestige now checks the required level correctly.
  • Singing Bowl: Crystal tool requirements were fixed.
  • Hiscores: Updated prestige and boss/activity tracking.
  • Hiscore cleanup: Barrows, Collection Log, Delve, Fight Caves, CoX, ToB, ToA, and Yama tracking were cleaned up.
  • Dizana's Max Cape: The cape now properly checks 99 stats.
Server Update

QoL, New Upgrades & Many More

New shops, perk rewards, boss drops, item upgrades, instance fixes, prestige cleanup, QoL and thieving updates.

NEW!

Shops & Rewards

Added a new Perk Shop NPC with a proper trade/shop interface.

Added perk-point priced rewards including bonds, mystery boxes, lamps, scrolls, and other perk rewards.

Daily Vote Streak reward interface
Vote Streak rewards now include Limited Mystery Box and scroll rewards on selected days.
Vote Store treasure category with mystery boxes
Vote Store treasure now includes Limited and Ultra Mystery Boxes.
Vote Store category view with scroll rewards
Vote Store categories have been split into clearer reward tabs.

Updated the Vote Store with new categories: Scrolls, Lamps, and Treasure.

Added Limited Mystery Box and Ultra Mystery Box to the Vote Store.

Updated Vote Streak rewards with Limited Mystery Box and scroll rewards on selected days.

Boss Drops & Loot

Boss drop weapon equipment preview
New boss-drop weapon preview with updated equipment bonuses.
Sol Heredit loot viewer showing Tonalztics of Ralos uncharged drop
Sol Heredit loot viewer now includes Tonalztics of Ralos uncharged at 1/600.

Added Tonalztics of Ralos uncharged as a real Sol Heredit drop at 1/600.

Added Tonalztics of Ralos to Sol Heredit drop viewer and collection log.

Added floor cleanup after Sol Heredit kills to prevent old molten glass effects from carrying over.

Added Goading Potion as a Phantom Muspah drop at 1/500.

Added Blood Essence as a Slayer-only drop at 1/500 from NPCs above combat level 75.

Fixed Thermonuclear Smoke Devil instance drops so loot now appears correctly on the floor.

Combat & Items

Balanced Tonalztics of Ralos to be weaker than Magma Blowpipe while keeping its charge logic and visuals.

Added Mystic Cards as an upgrade from Tonalztics of Ralos with special PvM mechanics.

Added Smoke Trident with trident-style magic combat and a passive second-hit effect.

Added Dragon Sanguinesti Staff upgrade with dragon damage bonus and Sanguinesti healing effect.

Added Stormlight Sword.

Added Blood Ahrim gear upgrades and set effect: Sage Mode.

Added Goading Potion with a 20-minute PvM aggression effect and Home teleport cancel cooldown.

Stormlight Sword equipment preview
Stormlight Sword equipment preview with updated melee and ranged bonuses.
Mystic Cards equipment preview
Mystic Cards equipment preview with PvM-focused bonuses.

Upgrade Station

Upgrade Station Stormlight Sword recipe
Upgrade Station recipes were expanded with the Stormlight Sword and other new item paths.

Added Mystic Cards upgrade recipe.

Added Radiant Oathplate Chest recipe.

Fixed Radiant Oathplate upgrades to use Radiant Tome correctly.

Added Blood Ahrim hood, robetop, and robeskirt upgrades.

Added Smoke Trident upgrade.

Added Dragon Sanguinesti Staff upgrade.

Instances & Teleports

Added Zulrah ground teleport interaction to directly start a Zulrah instance using the same checks as the boat.

Zul-Andra teleport right-click interaction near Zulrah
Zul-Andra teleport interaction now starts a Zulrah instance directly.

Fixed Smoke Devil/Thermonuclear Smoke Devil instance behavior.

Added support for players joining each other's instance via Instance Token.

Prestige & Bank Fixes

Prestige weapon set equipment preview
Prestige weapon handling now keeps players on one valid weapon set.

Fixed Prestige Master bank/inventory weapon duplication issues.

Players can now only keep one valid Prestige weapon set.

Old prestige weapons are removed properly from inventory, equipment, and bank when upgrading.

Quality of Life

Mineral Bag right-click menu with Fill All option
Mineral Bag now has a Fill All option and improved auto-fill support.

Added Mineral Bag "Fill All" option.

Mineral Bag now supports auto-fill from valid mineral drops, looting, rewards, and breaking/crushing items.

Fixed Brimstone Chest multi-open behavior for donor ranks.

Thieving

Idril pickpocket option in the home thieving area
Home thieving area rewards and NPC options have been updated.

Updated home thieving area rewards and NPC additions.

Added TzHaar and Elf thieving targets to the home thieving area.

Added Vyre Sentinel pickpocket reward chance for Blood Shard at 1/5000.

Coming next

Keep Your Eyes Open

New events are being prepared: Bank Heist, Loot Islands, blocking perk tasks, and more.

Community QoL

Community QoL Updates

Live cache rollout, cache mismatch fixes, Sol Heredit cleanup, Slayer task picks, Mimic rewards and the Mimic Jr pet.

NEW!
  • Live cache update: Live cache update is now available through the website. Existing clients will auto-download it after restarting.
  • Cache fixes: Addressed JS5/cache mismatch issues and corrected PacketSender CS2 mismatch handling.
  • Prestige: "Prestige coming soon."
  • Sol Heredit: Molten glass and floor tiles now reset properly after each kill.
  • Slayer task pick scroll: The scroll now includes more custom bosses, including Verzik, Olm, Hunllef, Corrupted Hunllef, and more.
  • Mimic Caskets: Mimic Caskets now give rewards directly instead of triggering the boss.
  • Mimic Jr pet: Mimic Jr has been added with a 1/200 rate.
  • Mimic Jr clue bonus: While Mimic Jr is following you, clue drops from NPCs are 20% more common.
QoL Fixes

QoL Update Notes

Mimic fixes, Tribrid Trinity improvements, cleaner Slayer task search, pet rank fixes and Honour Guard bribe changes.

NEW!
  • Mimic Chest: The Mimic Chest is now working properly when accepting the challenge.
  • Mimic Caskets: Mimic Caskets now stack correctly and only use one casket per click.
  • Mimic Jr pet: Mimic Jr has been fixed and should now work properly in-game.
  • Mimic Collection Log: Collection Log rewards now give the correct rewards.
  • Tribrid Trinity: Trinity now spawns automatically every 30 minutes, with a 1-minute warning before it appears.
  • Tribrid Trinity tuning: Trinity has been made easier to fight with reduced damage and lower HP.
  • Tribrid Trinity info: Trinity now has Examine and Loot Viewer options, including its scroll rewards.
  • Smoke Devils: Smoke Devils will no longer announce Occult Necklace drops globally.
  • Pick Slayer Task scroll: Search is cleaner now, with duplicate monster names removed.
  • Lan the Butcher: Pet sigils can now be examined properly while the shop is open.
  • Completionist Cape: The perk requirement has been corrected after the perk merge.
  • Jad and Zuk pets: Jad and Zuk pets can be exchanged properly again, including duplicate pets.
  • Pet ranks: Jad and Zuk pets now count properly for pet ranks.
  • Honour Guard bribe: The bribe has been updated to 1B coins for 12 gameplay hours.

Thanks for reporting the issues. More fixes and QoL updates will keep coming based on what improves gameplay the most.

Server Update

Pet Sigil QoL, Dust Devil Instances and Raid Drop Viewers

Pet sigil duration now scales by pet rank, Masterful Wizard combines mage perks, Dust Devils have private instances, raids show drop viewers and Instance floor cleanup is stricter.

NEW!
  • Pet Sigil QoL: Every pet rarity rank can now use pet sigils, and higher rank pets receive a longer perk duration.
  • Pet Sigil Shop Examine: You can now examine sigils in the Pet Sigil Shop to see exactly what each sigil effect does before buying or using it.
  • Masterful Wizard Perk: The two mage perks have been merged into Masterful Wizard. This perk now boosts both autocast spells and powered staves, letting you hit faster and higher with Magic.
  • Private Dust Devil Instance: Dust Devils now have a private instance option, so multiple players can train or farm them without crowding the same area.
  • Raid Drop Viewers: All raids now show their drop viewer, making raid rewards easier to inspect.
  • Instance Floor Cleanup: Items on the floor inside instances are now cleared every 30 minutes.
Server Update

Pet Sigils, Guardian Horn and Demon's Heart

New pet sigils, pet rarity ranks, duplicate pet sacrifice, Herbi reminders, Guardian contracts, Trinity tuning and Nyxara fixes.

NEW!
  • New Pet Sigils: 12 new pet sigils have been added. Use a sigil on your active/following pet to unlock its perk for 3 hours of gameplay. Examine your pet to check the remaining timer.
  • Lan the Butcher Shop: Lan the Butcher now sells all new pet sigils for Blood Money.
  • Sigil prices: Penny Pincher / Star Seeker 25 BM, Double Trouble / Superior Hunter 50 BM, Slayer's Greed / Bonecrusher Pro 75 BM, Vampire's Touch / Master Crafter 100 BM, Double Drop Luck / Adrenaline Rush 125 BM, Divine Protection / God Mode Skilling 150 BM.
  • Pet Rarity System: PvM and skilling pets now have rarity ranks: Common, Uncommon, Rare, Epic, Legendary and Mythic. Pet drop announcements now show the rarity with its color.
  • Duplicate Pet Sacrifice: Duplicate pets can now be sacrificed at the new well for Blood Money. Your last or unique pet cannot be sacrificed.
  • Herbi Runs: Searchable Herbi tunnels now have personal yellow arrows. The arrows disappear during cooldown and return when the tunnel is ready again.
  • Herbi Reminder: When all Herbi tunnel cooldowns are finished, you receive 2 personal chatbox reminders for new runs.
  • Guardian Contracts: Contract of Melee Guard, Magic Guard and Range Guard have been added as rare drops. Turn in all 3 north of the Grand Exchange to receive a Guardian Horn. Duplicate scrolls can be sold for 300M coins.
  • Tribrid Trinity: Trinity now has boss drops and deals 25% less damage to players.
  • Nyxara Fixes: Nyxara now only attacks players after they enter the correct room tiles. The mining phase now blocks stacked damage, and drops only go to players inside the room.
  • Demon's Heart: Demon's Heart can now be created with a 100% success rate by using Galvek's Eye, Superior Overload Heart and Demon Dung. Activate it with Invigorate for a 30-minute combat boost and prayer recharge.
  • Security Guard Bribe: Honour Guard bribe increased to 500M coins for 24 gameplay hours.
Server Update

Nyxara Eggs, Loot Examine and Slayer Key Updates

Chest and box drop viewers, Nyxara egg drops with hatchable pets, Slayer Key updates and a tutorial video slot.

NEW!
  • All chests and boxes now have an Examine option. You can inspect drops directly in the loot viewer before opening them.
  • Slayer Chests and mystery boxes are included. The viewer shows the item, quantity and rarity for supported rewards.
  • Slayer Keys have also been updated. Their reward information is now part of the same clearer inspect flow.
  • Nyxara can now drop eggs. Hatch a Nyxara egg to receive one of the new pets.
  • Slayora's Dragon: grants a 15% PvM damage boost in all combat styles and 5% drop rate while active.
  • Black Jaguar: grants a 15% combat boost in all stats while active.
Video Tutorial
Coming soon The tutorial video will be added here.
Server Update

Herbi, Star Timer and Nyxara Live

New Hunter pet content, the ::startimer command, Nyxara, HCIM death rule changes and several QoL fixes.

NEW!
  • Herbi skilling pet is live. Use ::herbi to teleport there. Requires 80 Hunter, includes 6 hunting locations, and each spot has a 20 minute cooldown.
  • ::startimer has been added. It shows when a shooting star crashes and how long the active star will remain available.
  • Nyxara boss is live. The 3rd age ring now works as intended, and Vannaka no longer assigns KBD slayer tasks.
  • HCIM death rules changed. Deaths are no longer safe except at GB, VB, DB, Trinity and all 4 raids.
  • Coffer and interface QoL: claim coffer items without refreshing your page, and open the scroll UI during combat for drop viewers, loot tables and other interfaces. Combat continues normally, so you can still die.
  • More improvements: clearer ::yell colors, lower trivia reward rolls, Ironman access to the Herblore Supply Store, new player icons, and a 300M Honour Guard bribe for 24 hours of protection.
Server Update

Daily Login, Mineral Exchange, DB Access and Barrows

Daily login rewards, upgraded mineral exchange, cleaner pet announcements, open ::db access and faster Barrows runs.

NEW!
  • Mineral exchange is now live. You can exchange minerals into better upgraded materials, giving the mineral system a cleaner progression path.
  • Pet announcements have been cleaned up. Pet drops should no longer send double announcements.
  • ::dailylogin has been added, giving players a daily login road with coins and mystery boxes to claim every day.
  • ::afk XP has been boosted by 4x. AFK training is now much more rewarding for players who want steady progress while away.
  • Non-donator players can now use ::db and access the donation boss area as well.
  • Barrows now has all 6 brothers in the chest room. Enter any random crypt, go straight to the chest room, kill all 6 brothers there and loot the chest.
Server Update

Store, Sigils, Clues and Discord Tracking

New donator store utility, clue QoL, sigil improvements, live Discord tracking and more.

NEW!
  • The Mineral Bag has been added to the donator store for 2,000 donator points. It can now store all minerals, and more PvM content with mineral-dropping NPCs is planned soon.
  • Watson's clue ring has been added and now breaks all breakables automatically for faster clue flow.
  • Sigils can now be overwritten by simply using another sigil on top of the current one.
  • We have officially removed the unicorns from the DZ zone. They will not be returning.
  • Our Discord drop tracker is now live, and the Discord market now shows live item listings as well.
  • You can now buy coins directly in the store, making it easier to compare in-game value with bond pricing at a glance.

Coming next: more PvM content tied into the mineral system, with new NPCs dropping minerals to feed future progression.

Watson's Ring Function
Server Update

Boss Arena Refresh

Donation boss and global boss relocations, new boss teleports, and several arena fixes.

NEW!
  • The Donation Boss has been replaced with the Corrupted Nechryarch.
  • ::db now takes players directly to the new donation boss area.
  • The Global Boss has been moved into a new custom arena.
  • ::gb and ::vb now take players directly into the updated global boss zone.
  • While the global boss is alive, players who die inside that arena now respawn back inside it.
  • Obor and Bryophyta have been added and are now available through the Boss teleport section.
  • Fixed a Gauntlet death issue where players briefly flashed to home before being returned properly.

Next update: part of the home ::shops area will receive a new store, Clay's Craft.

Server Update

Server Update

Group Ironman support, QoL fixes, store changes and a compact feature showcase.

NEW!
  • Group Ironman now fully works with invite, join, shared bank, and a 72-hour cooldown before leaving your team.
  • Improved player mode and difficulty selection interface for a better overview when choosing your mode.
  • Previous teleport now ignores PvM combat block, but remains blocked in PvP, teleblock, and deep Wilderness.
  • Nexus favorites are now saved even after logging out.
  • Added ::slayorawiki command.
  • ::news now opens the in-game news page.
  • Camel Statue boosts now correctly expire after 24 hours.
  • Slayora store: Cannon set replaced with individual cannon parts.
  • Vote store: Ornament kits category updated.
  • Dominion of Echoes damage reduced: solo takes 50% incoming damage and duo takes 65% incoming damage.
  • Trivia now starts randomly between 1 hour and 1.5 hours.

Coming soon: Mineral bag in the donator store for 2000 donator points.

Patch Notes

Update Overview

Dwarf Cannon fixes, preset charge saving and boss mechanic repairs.

NEW!
  • The Dwarf Cannon set can now be reclaimed using ::reclaimcannon if lost.
  • The cannon now correctly appears as a Dwarf Cannon again in the shop.
  • Charges are now properly saved and tracked when using presets.
  • Argentavis / Hunllef tornado mechanics are now working again.
  • The Sarachnis boss no longer gets stuck in walls when dropping loot.
Server

SERVER UPDATE

NEW!
  • Hiscore System is LIVE: Track your progress on the website and use ::hiscore in-game.
  • New Wiki Page Added: The new ::wiki page now covers most of the important information players need.
  • Spring Event Boost: Despawning timers for spring event spawns have been doubled.
  • Zulrah Teleport Improved: Faster access with no more annoying trip to the boat.
  • Global Boss Fixes: No more random hits on players outside the area or after death.
  • Dwarf Cannon Update: The cannon is now fully working.
  • Note: The dwarf cannon purchase may still show null and no proper image in the interface, but it works correctly once clicked and used.
  • More updates are on the way.
Website

Hiscore polish and ranking cleanup

Interface pass and ranking cleanup across the hiscore page.

NEW!
  • Improved total level fallback handling
  • Cleaner boss and skill ranking order
  • Sharper UI pass for tabs, icons and layout
Vote

Vote flow review and reward control

Safer handling and cleaner routes across the vote flow.

NEW!
  • Cleaner hiscore and vote page naming
  • Improved route consistency across the site
  • Better overview for reward and player activity checks
Wiki

Guides and page content keep expanding

Wiki improvements and content polish for players.

NEW!
  • Starter and slayer guides refined
  • Page commands corrected where needed
  • More visual polish across content pages

Slayora update gallery

Update screenshot