Learn how features, events and reward stores work. Choose a guide below for its starting point, participation rules and rewards.
46 guides · features, events, shops and Morgana jails
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ShopsAchievement storeUse achievement points to purchase diary equipment and other configured rewards.
Getting started
Trade the Achievement Point Store NPC at home and choose a reward category.
How it works
Complete the server's achievements to earn achievement points. Open the achievement panel to inspect your own progress and available tasks.
The store checks your current achievement-point balance. Eligible donator and active-pet discounts are included in the displayed price.
Some purchases upgrade an item you must already carry. Review the requirement before buying; ordinary account-mode and inventory checks remain active.
FeaturesAFK trainingThe AFK island combines training with a separate AFK-point reward.
Getting started
Use ::afk, select a skill and click Start. Open the same screen to Stop training.
How it works
Training grants experience every five game ticks. Non-God Mode uses the 4x AFK multiplier and your difficulty's experience boost; God Mode follows its own experience rule.
Claim three votes within the 12-hour vote window to unlock AFK points for 12 hours. The screen shows claimed votes and a separate eligibility timer; use Vote and Refresh to check them.
While eligible, each 15-minute interval grants 15 points. AFK experience works without that vote unlock.
Leaving the AFK training area stops the activity. Spend available AFK points at the AFK Trader.
EventsBond GiveawayAn authorized Community Manager can send a daily bond gift to an eligible online player.
Getting started
The Community Manager chooses an online recipient and confirms the total gift value: $5, $10, $15 or $20.
How it works
A $15 gift consists of one $10 bond and one $5 bond; a $20 gift is two $10 bonds.
An ordinary Community Manager has one successful giveaway per day and the existing $20 daily gift budget. Account-mode, recipient and protected-delivery checks still apply; a player cannot start a giveaway from this guide.
EventsBonfireAdd logs to the temporary home bonfire for boosted Firemaking experience.
Getting started
Use ::bonfire while the event is active and bring supported logs. Both noted and unnoted logs are accepted.
How it works
The bonfire lasts 30 minutes and shares its home event space with other activities. Your normal Firemaking level for the log is required.
Each log is consumed for 1.5x its normal Firemaking experience. The activity also uses its Phoenix pet roll. It stops when the event ends, you move away or your logs run out.
EventsClan Fight 5v5Choose one of two teams for the Event Portal's temporary-loadout team fight.
Getting started
Use ::lobby and the Event Portal, then choose Red Team or Blue Team. Each team has room for five players.
How it works
At least one player on each team is needed before the three-minute countdown. The activity supplies temporary gear and combat stats, then restores your ordinary setup on exit.
The last surviving team wins. This service does not define an automatic coin or item prize, so a victory is not a promised giveaway.
EventsClue HunterPickpocket Arthur during his temporary donator-area appearance for clue rewards.
Getting started
Use ::dzsouth while Clue Hunter is active. Arthur requires level 90 Thieving.
How it works
The event lasts 30 minutes and normally has a three-hour interval. Successful pickpockets use the configured coins and clue-casket table, including rare high-tier caskets.
Normal area access and pickpocket rules remain in force. The event does not guarantee a casket on every action.
EventsCookingOffer noted raw food at the temporary home pot for boosted Cooking experience.
Getting started
Visit the active Cooking pot at home, coordinates 3173, 3498, with supported noted raw food.
How it works
The event lasts 30 minutes. You need the normal Cooking level for that food; unnoted food is not accepted.
One piece is consumed every three ticks for 1.5x its normal Cooking experience. The event does not return cooked food.
EventsCorrupted SlayoraA separate Wilderness Slayora encounter with its own rare-reward rules.
Getting started
Use ::ruins when the Corrupted Slayora spawn is announced. Automatic appearances normally follow a 210-minute interval.
How it works
You must skull to attack this boss. Wilderness combat and item-risk rules remain active.
Deal at least 100 damage and remain in the region at death. The encounter improves its rare-reward rolls and has an additional rare Corrupted chest roll, with an MVP improvement.
The normal Slayora heart roll does not apply to this corrupted encounter.
EventsDharok TournamentA staff-hosted tournament supplies a temporary Dharok combat setup.
Getting started
Use ::lobby and the Event Portal when signup is announced. The signup window lasts three minutes.
How it works
The provided setup includes Dharok equipment and Osmumten's fang; prayers are disabled. Original equipment and stats are restored after the activity.
The configured first, second and third-place rewards are 100 million, 50 million and 25 million coins. Normal event eligibility and round rules apply.
EventsDonation BossA communal encounter unlocked by verified donation progress.
Getting started
The shared counter needs $200 of claimed donation progress. A completed goal starts a three-minute spawn warning; use ::db when the boss is available.
How it works
Extra progress is retained for the next encounter rather than starting a second live boss.
Deal at least 100 damage and remain in the region when the boss dies. Eligible players receive the configured boxes, supplies or boost-scroll reward roll; this guide does not redeem or create a donation.
ShopsDonation storeSpend your account's donator points in the Donator Point Store.
Getting started
Open the donation store through its home shop NPC, then choose a category and inspect an item's current price.
How it works
Valid donator bonds are redeemed into donator points and total donated credit. The $5, $10, $25, $50 and $100 bonds grant 500, 1,000, 3,000, 6,000 and 12,500 points respectively.
The store includes storage boxes, wardrobe unlocks, equipment and cosmetics. Check each item's Wiki profile for its real effects and requirements before purchasing.
The shop applies its existing availability, account-mode and item restrictions. Eligible discounts are included in the shown price; some special items keep their configured price.
EventsEmber RushBurn eligible high-tier equipment at the home Ember to extend a shared global boost timer.
Getting started
Use the Ember at home, coordinates 3185, 3498. Inspect the eligible Tier 5+ equipment before adding an item.
How it works
Fuel and duration Each accepted item is consumed. Tier 5 adds 10 minutes, Tier 6 adds 20 minutes, Tier 7 adds 30 minutes and Tier 8 or higher adds 12 hours. Use Add one, Add X or Add all. Time is added to the remaining shared duration, so several contributions extend the same event. Check the lit Ember to see the time left.
Active boosts While the Ember is active, its eight configured boosts are enabled together: 2x Slayora points, 2x Perk experience, 2x Slayer points, a 15% pet-rate boost on supported rolls, a 33% chance of an extra drop roll, 2x Raid points, +5% drop rate and 2x experience. Each reward path still applies its normal account-mode, encounter and experience rules. God Mode does not gain the ordinary Slayora-point, Perk-XP or Raid-point multiplier.
Shared expiry The boosts end when the shared timer expires. Ember fuel does not fill the Good Deed Well and does not start its resource balloons. Read the Well guide for that separate offering system.
EventsEvil TreeChop the temporary Evil Tree for Woodcutting experience rather than logs.
Getting started
Use ::eviltree while it is active. Bring a usable axe and at least 75 effective Woodcutting.
How it works
The tree lasts 30 minutes in the shared home event space. It grants twice the base experience of chopping a Magic tree.
Evil Tree chopping does not produce logs, bird nests or pet rolls. Normal tool and experience-unlock checks still apply.
EventsFFA BoxingJoin a staff-hosted free-for-all using a temporary boxing loadout.
Getting started
Use ::lobby and the Event Portal after the boxing event is announced. The signup window lasts three minutes.
How it works
The event supplies its own temporary equipment and combat settings, with prayers disabled. Your ordinary saved equipment and stats are restored when you leave.
The final three positions award 100 million, 50 million and 25 million coins respectively. Follow the active event's entry and elimination rules.
EventsFishyHarpoon the fishing event monster, then exchange saved points at the reward pool.
Getting started
Use ::fishy during the active event and bring a supported harpoon, including the ordinary, Dragon, Crystal, Infernal or Slayora harpoon.
How it works
The event lasts 20 minutes. While fishing close enough to the monster, each ten-tick interval awards five fishing points and event Fishing experience.
The home reward pool at 3185, 3494 costs five points per reward. It gives 10 to 40 noted fish from the configured pool, with a separate rare Tiny Tempor pet roll.
Saved points can be spent at the pool outside the live event. God Mode has its own experience rule.
EventsGlobal BossA rotating communal boss event with its own participant reward table.
Getting started
Use ::gb when a Global Boss is active. Check the timer and spawn announcement for the current encounter.
How it works
Deal damage and remain present for that encounter's participant checks. The different bosses retain their own attacks and mechanics.
The reward handler grants 50 Slayer points outside God Mode and one configured reward. Its table includes Slayer scrolls and keys, minerals, enhancers and boxes, plus rare Jaguar eggs and $5 bonds.
Ordinary item rewards can be placed at your feet; the Perk lamp uses protected inventory or bank delivery. Check the ground after the encounter.
EventsGood Deed WellEquipment offerings fill a communal resource-party meter. Duplicate-pet sacrifices have separate personal rewards.
Getting started
Open the Good Deed Well and choose Sacrifice items or Sacrifice pets.
How it works
Equipment eligibility Offer tradeable, equippable gear at Rune tier or above: a Rune item, supported Tier 2+ breakdown item, or qualifying gear with at least 10,000 high-alch value. Lower-tier armour, ammunition, supplies, currency, placeholders and modified or charged items are excluded. Eligible noted and unnoted gear is supported.
Points and confirmation An accepted item adds its breakdown tier in well points, with a minimum of one point. High-alch value is an eligibility check, not the number of points awarded. Choose an amount and confirm the sacrifice. Tier 3+ gear has a warning about using it for Goremaw instead. Only enough gear to fill the remaining meter is accepted.
The resource party At 25,000 shared equipment points, a three-minute countdown starts. Further equipment offerings pause until that party starts; pet sacrifices remain separate. Use ::partyroom and pop the resource balloons for ores, bars, logs, planks, gems, raw fish, hides, herbs and seeds. The party cleans up after two minutes. God Mode and Realism receive one twentieth of the ordinary bundle amount. This well does not activate global XP, drop-rate or Perk boosts. Those belong to Ember Rush.
Duplicate pets Only supported ranked pets can be sacrificed. Merged pets and Reclaimed pets are excluded, and your final copy of a pet family is protected across inventory, bank, house and following pet. A duplicate gives blood money by rarity: Common 10, Uncommon 20, Rare 35, Epic 55, Legendary 80 or Mythic 100. For Mythic duplicates, you can choose one Merge token per pet instead. Pet sacrifices do not fill the equipment meter.
DZ2 blood-money bonus When using the actual DZ2 well with DZ2 access and at least $1,000 total donated credit, the blood-money reward is increased by 25%, rounded to the nearest whole amount. This location bonus does not increase Merge tokens and does not apply to the ordinary home well.
EventsGoremawA communal equipment-offering event that unlocks the Goremaw encounter.
Getting started
Use the Goremaw gate at the home cage: Offer accepts eligible equipment, Progress shows the shared meter and top three donors, and Enter arena uses the existing encounter route.
How it works
The communal funding target is 1,000 points. Once filled, the event uses its 15-minute countdown.
Only Tier 3 to Tier 7 equipment can be offered. Keep those items in mind when choosing between this event and the Good Deed Well.
Encounter participation and the reward ledger decide eligibility. Eligible rewards include a guaranteed $5 bond; opening this guide grants nothing.
EventsHalloween EventComplete the communal boss checklist and collect pumpkins for the seasonal event shop.
Getting started
Talk to the Halloween host at home to inspect the current boss tasks, open the shop or visit the active boss.
How it works
Kills of the eight currently selected bosses fill shared targets. Completing all tasks starts the Halloween boss countdown. Use ::halloween when the boss is available.
Personal Halloween creatures can appear during eligible NPC kills and award 10 to 30 pumpkins. Damaging boss participants who remain in the region at death receive 50 to 100 pumpkins.
Spend carried pumpkins in the host's Cosmetics, Scrolls and Treasures store. Boss targets rotate after an event; normal teleport, combat and account-mode restrictions remain active.
ShopsHalloween storeExchange carried pumpkins for the Halloween Event Store's seasonal rewards.
Getting started
Talk to the Halloween Event host at home and choose Open the Halloween store.
How it works
Collect pumpkins from the active Halloween event's personal creatures and qualifying boss participation. The Halloween Event guide explains those encounters.
The store spends pumpkin items from your inventory, rather than an account point balance. Check its Cosmetics, Scrolls and Treasures categories for the current catalog and costs.
Purchases are limited by your carried pumpkins and available inventory space. Normal event access and account-mode rules remain in force.
EventsHerbloreOffer noted herbs at the temporary home pot for Herblore experience.
Getting started
Visit the active Herblore pot at home, coordinates 3173, 3498, with recognized noted herbs.
How it works
The event lasts 30 minutes and shares the pot location with Cooking. Unnoted herbs are not accepted.
One herb is consumed every three ticks for the event's Saradomin-brew base experience. This is an experience activity; it does not return a potion.
EventsHide and SeekFind the staff-hosted hidden reward using a Strange orb's temperature clues.
Getting started
When staff announces an active round, use ::hns. Obtaining the search orb requires at least $10 total donated credit.
How it works
Use the orb's Feel action for direction and proximity feedback. It is a search tool, not a player teleport to the prize.
The first eligible player to collect the hidden ground reward wins. The configured prizes include coins, boxes and bonds; the announced round controls the actual prize.
FeaturesIncubatorTurn supported eggs into companion pets after a real incubation timer.
Getting started
Open the Incubator at home, coordinates 3179, 3515, and select a supported egg from its three cards.
How it works
Click Start and confirm to place one egg inside. One egg can incubate at a time; incubation takes 12 hours.
Click Hatch after the timer expires to resolve the 65% hatch chance. A failed hatch consumes the egg.
Eggs Dragon egg, Jaguar egg and Slayer egg hatch Slayora's dragon, Black Jaguar and Narga respectively.
EventsMeteorMine a temporary meteor for Workbench minerals and enhancers.
Getting started
Use ::meteor while the event is active. Bring a usable pickaxe and at least level 70 Mining.
How it works
The meteor lasts up to ten minutes or until its shared 750 minerals are depleted. Mining grants event experience and a real mineral or enhancer reward.
Rewards include Dull, Shiny and Glistening minerals plus Old, Modern and Innovative enhancers. These are Workbench materials; bring a Mineral bag if you use its supported storage.
MorganaMorgana Jail 1A personal token-funded fight against this jail's currently configured boss.
Getting started
Use ::morgana and inspect Jail 1. Bring the personal Morgana Token matching the boss currently shown by that room.
How it works
A free, configured room accepts one player. The matching token is consumed only when the prepared fight is admitted; temporary-loadout activities cannot enter.
Defeating the boss guarantees one of that encounter's configured top three rare drops. Collect the reward in the room; earned pending loot is retained if delivery is blocked, and ::morganaretry retries it.
After collection, the room has a two-minute cooldown. Available unoccupied rooms rotate bosses on a random 30 to 60-minute schedule. Check the current room display rather than assuming the illustration fixes its boss.
MorganaMorgana Jail 2A personal token-funded fight against this jail's currently configured boss.
Getting started
Use ::morgana and inspect Jail 2. Bring the personal Morgana Token matching the boss currently shown by that room.
How it works
A free, configured room accepts one player. The matching token is consumed only when the prepared fight is admitted; temporary-loadout activities cannot enter.
Defeating the boss guarantees one of that encounter's configured top three rare drops. Collect the reward in the room; earned pending loot is retained if delivery is blocked, and ::morganaretry retries it.
After collection, the room has a two-minute cooldown. Available unoccupied rooms rotate bosses on a random 30 to 60-minute schedule. Check the current room display rather than assuming the illustration fixes its boss.
MorganaMorgana Jail 3A personal token-funded fight against this jail's currently configured boss.
Getting started
Use ::morgana and inspect Jail 3. Bring the personal Morgana Token matching the boss currently shown by that room.
How it works
A free, configured room accepts one player. The matching token is consumed only when the prepared fight is admitted; temporary-loadout activities cannot enter.
Defeating the boss guarantees one of that encounter's configured top three rare drops. Collect the reward in the room; earned pending loot is retained if delivery is blocked, and ::morganaretry retries it.
After collection, the room has a two-minute cooldown. Available unoccupied rooms rotate bosses on a random 30 to 60-minute schedule. Check the current room display rather than assuming the illustration fixes its boss.
MorganaMorgana Jail 4A personal token-funded fight against this jail's currently configured boss.
Getting started
Use ::morgana and inspect Jail 4. Bring the personal Morgana Token matching the boss currently shown by that room.
How it works
A free, configured room accepts one player. The matching token is consumed only when the prepared fight is admitted; temporary-loadout activities cannot enter.
Defeating the boss guarantees one of that encounter's configured top three rare drops. Collect the reward in the room; earned pending loot is retained if delivery is blocked, and ::morganaretry retries it.
After collection, the room has a two-minute cooldown. Available unoccupied rooms rotate bosses on a random 30 to 60-minute schedule. Check the current room display rather than assuming the illustration fixes its boss.
MorganaMorgana Jail 5A personal token-funded fight against this jail's currently configured boss.
Getting started
Use ::morgana and inspect Jail 5. Bring the personal Morgana Token matching the boss currently shown by that room.
How it works
A free, configured room accepts one player. The matching token is consumed only when the prepared fight is admitted; temporary-loadout activities cannot enter.
Defeating the boss guarantees one of that encounter's configured top three rare drops. Collect the reward in the room; earned pending loot is retained if delivery is blocked, and ::morganaretry retries it.
After collection, the room has a two-minute cooldown. Available unoccupied rooms rotate bosses on a random 30 to 60-minute schedule. Check the current room display rather than assuming the illustration fixes its boss.
MorganaMorgana tokensPersonal dry-protection rewards for supported bosses and raids.
Getting started
Use Check-progress on a boss-specific Morgana Token, or browse the Morgana token list.
How it works
Each eligible completion adds its base rare-drop chance at 0% player, perk and event drop-rate bonuses to saved progress. Earn one personal token per boss cycle when progress reaches 100%.
Hippopotamus counts Extreme only. Chambers of Xeric, Theatre of Blood and Tombs of Amascut count valid full raids only: earn a token after 165 full raids without the Twisted bow, Scythe of Vitur or Tumeken's shadow respectively. Only that raid's main weapon resets its cycle; other uniques, pets and cosmetics do not. Boss-only shortcuts do not count.
Yama uses a 1,942-kill threshold (neutral rarest rate divided by three); Shiny Yami does not reset it. Necromancer uses a 1,750-kill threshold (neutral rarest rate divided by two). Other bosses use their configured neutral encounter rates; Nex and Doom have context-dependent rates.
The 25 boss-specific tokens are untradeable. A delivered configured reset drop starts a new cycle. Full containers retain earned tokens in pending rewards; delivery retries inventory and bank when possible.
FeaturesPerk systemChoose account perks and earn Perk Tree experience through completed perk tasks.
Getting started
Talk to the Perk Master to open your perks or choose a Skilling, PvM or Drop Hunt task.
How it works
Task previews show the target and reward before confirmation. Perk Tree experience is earned when the task is completed.
Level-ups grant perk points. Spend points on eligible perks and upgrades; owned perks can be selected into your active loadout.
Perk levels and slots have their own rules. Presets select perks you already own; they do not grant levels or extra slots.
This account Perk system is separate from Workbench perks attached to individual items.
FeaturesPet mergeCombine three different pet families into a merged companion.
Getting started
Open the Pet merge station and select three pets from different families plus Merge tokens.
How it works
Each attempt costs three Merge tokens and has a 25% success chance.
Failure consumes the tokens but keeps the selected pets. Success consumes one of each pet and returns the primary pet with merged attributes.
A failed attempt retains your selection so you can retry. Success clears the three selection slots. Use Metamorphosis on the merged pet to switch forms.
EventsRichy RichA short donator-area pickpocket event with coins and occasional special rewards.
Getting started
Use ::dzsouth while Richy Rich is active. The NPC accepts level 1 Thieving, subject to normal area access.
How it works
The event lasts five minutes and normally has a two-hour interval. Its table includes coins, boxes, lamps and rare bonds.
Bond awards share a server-wide rolling 24-hour limit. When that limit is reached, a rolled bond is replaced by coins; bonds are not guaranteed.
EventsRichy RicherThe DZ2 version of the Richy pickpocket event has access-dependent time windows.
Getting started
Find Richy Richer near the DZ2 Good Deed Well when Event Timers shows the event is active.
How it works
It uses the Richy Rich pickpocket table and its shared bond restrictions. The normal schedule waits 150 minutes between appearances.
Platinum access has a random five to seven-minute window; Legendary access has seven to ten minutes. The event's actual access and remaining-time checks determine whether you can pickpocket.
EventsRNG RushA 15-minute rare-drop event funded by verified vote and donation progress.
Getting started
Check Event Timers for the current Rush or the shared 100-vote and 300-donation progress goals.
How it works
Filling either goal earns a Rush. On supported PvM rolls, percentage chances double up to 100%, and a one-in-X requirement is halved with rounding.
Another completed goal can queue a Rush behind the current one. Incomplete contribution progress resets at server midnight; already earned queued Rushes are retained.
God Mode and managed bots are excluded from the ordinary Rush drop bonus. Claiming votes or donating follows the existing verified reward routes.
EventsShooting StarMine the active fallen star for Mining experience and stardust.
Getting started
Use ::star when a star is available and bring a pickaxe you can use.
How it works
The star has a shared supply and a limited lifetime. Each successful action grants base Mining experience and one to three stardust before applicable yield bonuses.
The event ends when the star's supply or timer runs out. Check Event Timers rather than assuming every skilling event starts at a fixed clock time.
ShopsSlayer storeBuy Slayer supplies with coins and Slayer-category rewards with Slayer points.
Getting started
Use a Slayer master's Trade option to open the Slayer Shop. Vannaka and the other supported masters use the same store.
How it works
Ordinary Utility supplies, such as the Enchanted gem, protective equipment and ammunition, cost coins. Rewards in the Slayer category cost your account's Slayer points.
Complete assigned Slayer tasks to earn Slayer points. The separate Slayer Rewards interface also spends those points on unlocks, extensions and other supported task options.
Review the selected category and shown price before purchasing. Eligible discounts, account-mode checks and inventory capacity follow the existing shop rules.
EventsSlayer SuperiorA timed increase to superior-creature spawns during eligible Slayer training.
Getting started
Check Event Timers. The event has a four-hour UTC cycle and lasts 15 minutes.
How it works
During the event, the eligible superior-spawn chance is multiplied by 1.5: a 50% increase to that chance.
Normal superior unlock, NPC, Slayer-task and spawn rules still apply. God Mode does not receive this event multiplier.
EventsSlayoraFight the communal Slayora boss and qualify for its encounter rewards.
Getting started
Use ::ss after the spawn warning. Automatic spawns normally follow a 60-minute interval.
How it works
Deal at least 100 damage and remain in the encounter region when the boss dies to qualify for its reward roll.
The normal Slayora encounter includes the rare Slayora heart used by custom upgrades. Ordinary participation rewards, points and account-mode restrictions follow the boss's own rules.
ShopsSlayora storeSpend your account's Slayora points on supplies and configured equipment upgrades.
Getting started
Trade the Slayora Point Store NPC at home and choose a reward category.
How it works
Earn Slayora points from eligible NPC combat, Daily Task rewards and supported experience milestones. The store displays your current balance and charges Slayora points when you buy.
Browse consumables, equipment and skilling rewards. Upgrade purchases can require an existing item, and some skilling outfits have duplicate-ownership protection.
Use the price and requirements shown by the shop. Eligible discounts, game-mode restrictions and inventory capacity are checked by the existing purchase handler.
EventsTribrid TrinityA communal three-phase boss encounter built around combat-style switches.
Getting started
Use ::trinity after its spawn warning. Automatic appearances normally follow a 90-minute interval.
How it works
Pay attention to the boss's current phase and protection rules; the three forms use different combat styles.
Eligible damaging participants receive the configured event reward roll. A separate rare roll can award one of the three Guardian contracts; participation does not guarantee a contract.
EventsTriviaAnswer a broadcast question before the event closes; the first correct answer wins.
Getting started
Read the active question and submit ::trivia followed by your answer.
How it works
Automatic questions are scheduled after a random 60 to 90 minutes. Each question has a three-minute answer window.
The winner receives a random 1 to 10 million coins, with a separate rare $5-bond reward subject to account-mode rules. Incorrect or repeated answers do not guarantee a prize.
FeaturesUpgrade stationBrowse real equipment recipes and their configured success chances.
Getting started
Open the Upgrade station and select a recipe to inspect its ingredients, binding item and result.
How it works
The shown base chance belongs to that recipe. Perks and previous failures can change the chance used by the station.
Bring the required ingredients and any binding item, then confirm the upgrade. Review the station's outcome and consumption warning before rolling.
Individual Wiki item profiles also list configured Upgrade station recipes and ingredient uses.
EventsVote BossVerified votes fill a shared counter that starts the Vote Boss encounter.
Getting started
Check Event Timers for the 15-vote goal and spawn warning, then use ::vb when the boss is available.
How it works
Damage the boss and stay in its arena for the reward check. Individual hits are capped at 50 damage.
The reward table includes minerals, enhancers, Slayer boxes, keys and lamps, with separate rare eggs and bonds. Voting progress and combat rewards use their existing account-mode rules.
ShopsVote storeSpend verified vote points on the Vote Point Store's configured rewards.
Getting started
Open the Vote store through the home Vote handler. The DZ2 Vote handler opens its area's separate reward catalog.
How it works
Claim verified votes through the voting interface to earn your account's vote points. The store checks and deducts that balance when a purchase succeeds.
Browse the current cosmetics, ornaments and other reward categories. The shown price follows the shop's configured cost and eligible Vote Tiger discount.
God Mode cannot spend vote rewards. Area access, inventory capacity and each item's Ironman restrictions still apply.
FeaturesWorkbenchBreak down supported equipment for materials, then attach item perks using minerals and enhancers rather than account perk points.
Getting started
Open the Workbench and choose item breakdown or item-perk upgrades.
How it works
For breakdown, select an item in the supported tier catalog and inspect its mineral and enhancer ranges and chances before confirming. Breaking consumes the selected equipment; Tier 7+ equipment has an additional confirmation warning.
The item's configured tier controls the amounts and rare-material rolls. Breakdown yields Dull minerals and Old enhancers, with tier-dependent Shiny or Glistening minerals and Modern or Innovative enhancers. Arbitrary unlisted gear cannot be broken down.
For item-perk upgrades, select an eligible inventory item and choose an item perk.
Inspect the perk description, compatible equipment slots, minimum materials and level-roll chances.
Add materials or use the minimum-material action. A carried Mineral bag can provide supported stored materials.
Confirm one roll or Auto roll. Closing the interface, changing selection or losing ownership of the item cancels pending rolls.
Item perks are capped at level 5; equipment and selected perk determine attachment eligibility.
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