Raid combat: all eight bosses take normal, uncapped player damage from every attack style. Boss defensive hit gates, resistances, phase reductions and per-hit caps are disabled. Their attacks, special moves and arena hazards still hit players.
Before you enter
Before your first run
- Use ::raids4, or The Fractured Archive under Minigames in the Nexus, to reach the entrance.
- Use the Grouping Board to create a party, apply to a group or review applicants. A leader must accept an application before that player joins.
- Gather everyone in the public lobby and mark yourselves Ready. The leader starts the raid with one to eight players; membership and health scaling are fixed for that run.
- Solo bosses have 50x their base HP. Every additional starting player adds 25% of that solo pool: two players use 62.5x base HP, three use 75x, and eight use 137.5x. The scale is locked when the run starts.
- Every run fights Archive Guardian, Ezekiel, Bork, Moia, Dreadnoth the Jellied, Dagon'hai Elder, Xarth and Ocellus, in that order. Regroup in the nexus between fights.
- The Quartermaster opens after the third boss clear, Bork. Spend your personal supply credits before continuing to Moia.
- A player who dies sits out the current fight and can rejoin after the team clears it. A full wipe ends the run. The run is not resumed after a server restart.
- Looting your personal chest returns you to the entrance with your existing party. Other members can still claim their own secured rewards. Regroup, ready up and let the leader start the next run.
- An unclaimed secured reward stays recoverable at the entrance. Practice encounters do not award completion loot or kill count.
Pack for the mechanics

Protection prayers
Be comfortable switching Protect from Melee, Protect from Missiles and Protect from Magic. Put these somewhere easy to click before entering. A damage prayer such as Piety or Zeal does not replace a protection prayer.

Ranged setup
Bring a ranged weapon, enough ammunition or charges, and gear you can switch into quickly. Ranged lets you keep attacking while maintaining space. Normal melee cannot reach the flying Guardian or phase-one Xarth.

Spell coverage
Arrange standard Fire spells for the Guardian, Earth for inert guardians and Ezekiel, Air for Flying Swords, and Water or Ice for Xarth's corpses. One player does not need to cover every job. Any preferred spell can damage the Guardian.

Healing and restores
Bring food, healing potions, Prayer restoration and any normal combat boosts your setup uses. Take a way to cure poison for Guardian spores. Check your ammunition, runes and weapon charges; the Quartermaster comes only after the third boss clear.

Useful add damage
Area spells or a bouncing weapon can help with zombies and jellies. These are useful tools, not entry requirements. Keep one accurate boss-damage option, because charging helpers alone does not satisfy the raid's boss-contribution check.
New to raiding? Learn these eight words
- Tick
- One game step, about 0.6 seconds. A two-tick warning is short: react to the marker instead of finishing another attack.
- Tank
- The player deliberately holding a boss's attention. This is a positioning job, not a separate character class.
- Adds
- Smaller enemies, such as zombies, jellies or corpses. Some must be killed immediately even while the boss is alive.
- AoE / area attack
- A hit that covers several tiles. Moving one tile may still leave you inside its danger area.
- Kite
- Attack from a distance, move before the enemy reaches you, then attack again. Keep your next safe tile in mind.
- Cleave
- A melee swing that can hit several players near the boss's front. Do not stand beside the tank unless your role requires it.
- Enrage
- A more dangerous part of a fight, usually near low HP. Expect a new pattern or faster attacks, not just a different colour.
- Cover
- A pillar or cart must be between the attacker and you. Being next to it on the attacker's side does not count.
Set your roles
A team plan you can actually remember
Make a simple plan before the pull. These are jobs your group agrees on; the game does not assign permanent classes.
- Leader / caller
- Create the party, enter doors, wait for everyone and make short calls: 'move two', 'cart cover', 'melee then range'. One clear voice is easier to follow than five different instructions.
- Tank
- Enter Ezekiel first through the transporter. On other bosses, check who the boss actually targets. Keep position predictable and announce a death or target change.
- Special-target helper
- Charge the Guardian's inert guardians and Ezekiel's swords. Know which spell and side of the target to use. Also hit a real boss during the raid to qualify as a contributor.
- Add control
- Clear dangerous jellies, stop Xarth's corpses and help break Ocellus vines. Do the urgent mechanic before returning to boss damage.
- Damage / backup
- Damage the current focus target while watching your own prayers and floor. Be ready to take over a sword, corpse or vine if the assigned player is occupied.
Adjust the jobs to your group
Two players
Combine jobs. Agree who tanks Ezekiel and who charges the sword; both players help clear jellies and corpses. At Ocellus, the free player must immediately break their partner's vine.
Three to five players
One caller can also tank. Give one player swords and one player add control, with everyone else helping damage. Name a backup so one missed mechanic does not stop the run.
Six to eight players
Use two helpers where targets multiply. Leave shared movement lanes and avoid covering escape routes with oil, blood or flames. Extra players help only when they have space to dodge.
Solo learning
Use the solo 50x base HP scale and handle every helper job. Prepare for Ocellus's vine expiry when no teammate can free you. The same eight-boss route applies to solo and team runs.
Small habits, fewer wipes
- Call a direction before moving a tank through the team.
- Move first when a floor warning appears; attack again once you are safe.
- Restore Prayer before it empties, especially around Dreadnoth's jellies.
- Do not follow another player blindly: their destination may be your next hazard.
- After a clear, stop, heal, check charges and regroup at the next door.
- Make sure every player damages a boss at least once and remains in the raid for its final completion.
After Ocellus
Your rewards after Ocellus
Every eligible player receives a secured personal chest after the full eight-boss clear. Ordinary loot is always present; a unique reward or Orion makes your chest purple.
- Qualify by belonging to the completed raid group and dealing real boss damage. Charging helpers or only killing optional adds is not enough.
- Each personal chest contains three ordinary loot rolls from runes and noted resources. Ordinary rolls can repeat and combine into a larger stack. These Slayora weights are configured locally; the OSRS source quantities do not establish exact OSRS weights.
- Archivist's folio is an additional common 1/3 teleport roll. It does not make a chest purple.
- Each eligible player has one unique roll per completed raid. The listed individual chances are exact personal chances, not chances after another hidden unique roll. At most one listed equipment item or fragment is selected from that roll.
- Orion has its own separate personal 1/1000 roll and can appear alongside an equipment unique or fragment. A unique or pet makes your personal chest purple; ordinary loot alone does not.
- Empty weapon variants are delivered uncharged. A full inventory leaves your secured reward pending; make space and claim it without rerolling.
- After a successful claim you return to the entrance with your party retained. Party members still inside keep their own chest. Wait for everyone, ready up and start another run together.
- Opening again, relogging, reconnecting or using the entrance recovery chest never rolls a new reward or pays it twice.

Obligator
The raid crush weapon; its full normal attack has a 15% larger damage budget than the corrupted Scythe. Personal unique chance: 1/1000.

Ascension crossbows
The raid ranged weapon, compatible with dragon javelins. Its damage budget is 25% above the corrupted Twisted bow under matching conditions. Personal unique chance: 1/1000.

Horn of Bran
Consume once after confirmation to permanently unlock Zeal. Replaces Piety without stacking with it. Personal unique chance: 1/100.

Zorya's tome
A charged magic weapon with damage between ordinary and corrupted shadow, and the corrupted shadow attack speed. Personal unique chance: 1/250.

Rondache
The shield automatically mitigates typed damage and stores charges. Shield Bash is currently unavailable. Personal unique chance: 1/250.
Personal rates per completed raid
- Horn of Bran: 1/100
- Ascension crossbows: 1/1000
- Obligator (uncharged): 1/1000
- Zorya's tome (uncharged): 1/250
- Rondache: 1/250
- Fragment of burning fire: 1/100
- Fragment of deep water: 1/100
- Fragment of living earth: 1/100
- Fragment of whispering wind: 1/200
- Orion (separate pet roll): 1/1000
Permanent fragments
- Fire / red: consume one Fragment of burning fire to permanently gain +2% melee damage.
- Water / blue: consume one Fragment of deep water to permanently gain +2% magic damage.
- Earth / green: consume one Fragment of living earth to permanently gain +2% ranged damage.
- Air / white: consume one Fragment of whispering wind to permanently gain +1% melee, magic and ranged damage.
- Unlock each element once per account. Air adds to the matching +2% element, for +3% in each style when all four are unlocked. Reusing an unlocked fragment grants no further bonus and does not consume another item.
- These permanent Slayora damage bonuses persist through logout. They replace this raid fragment system's former elemental spell upgrades.
Ascension crossbows
- Ascension crossbows accept dragon javelins as well as their supported Ascension bolts. Bring ammunition; the normal ammunition costs still apply.
- For the same equipment, ammunition, target and effects, their normal-attack damage budget is 25% above the corrupted Twisted bow. The comparison includes its target-Magic scaling; integer hit rounding still applies.
Rondache
- Equip the Rondache in your shield slot. Its damage reduction works automatically. Shield Bash is currently unavailable.
- The shield mitigates two points of typed incoming damage and stores the mitigated amount, up to 20 charges. Weapon special energy and shield charges are separate resources.
- The ordinary special attack controls continue to use your weapon special attack.

Meet Orion, the raid pet
- Orion has a separate personal 1/1000 chance per completed eligible raid and makes your chest purple. Team size does not divide your personal chance.
- The chest gives a physical pet item with its rarity fixed when the raid result is secured. Reopening, recovering or relogging does not roll another pet or rarity.
- Drop the pet item to let Orion follow you, then use Pick-up to return it to your inventory. It uses the same ownership and reclaim system as other pets.
- Use Metamorph on your own active Orion to select its original forms or Bork, Xarth, Ezekiel, Dreadnoth the Jellied, Moia, Archive Guardian and Dagon'hai Elder. These are cosmetic follower forms of the same owned pet; morphing creates no new pet or reward.
Charging Obligator
- Obligator is delivered uncharged. Use Charge, Check and Uncharge to manage its saved charges.
- One Ascension shard, 20 nature runes and 20 death runes add 10 charges. The current Slayora capacity is 20,000 charges.
- An ordinary attack uses one charge. The weapon becomes its empty form after the final charge; an empty weapon cannot be used to skip the charge cost.
- Uncharge returns whole batches of materials. Any final one to nine charges stay on the weapon, so rounding does not discard paid charges.
- Its complete normal-attack damage budget is 15% above the corrupted Scythe of Vitur on the same target. This compares the full attack, including every applicable Scythe hit, with integer rounding applied once to the total.
Using Zorya's tome
- Zorya's tome requires 85 Magic and charges. Its normal-attack damage budget is 10% above the ordinary Tumeken's shadow, below the corrupted shadow's 20% boost under matching conditions.
- Normal attacks follow the corrupted shadow attack speed, including applicable attack-speed perks. The ordinary speed is three ticks.
- The special costs 50% energy and grants its existing accuracy, damage and follow-up effects. Keep enough charges for follow-up casts.
- Use Charge, Check and Uncharge to manage its saved charges. The local recipe uses one blood rune per charge, with a 20,000-charge capacity.
Unlocking Zeal with the Horn of Bran
- You need 84 Prayer, 75 Attack, 75 Strength and the existing 70 Defence/Piety requirements.
- Use the Horn and confirm the permanent unlock. Exactly one Horn is consumed; an already unlocked account does not consume a second one.
- Zeal gives +25% Attack, +28% Strength and +25% Defence, with the same drain as Piety. This offensive prayer does not protect you from boss attacks.
Game artwork © Jagex Ltd.